Game system and computer readable storage medium storing game program
First Claim
1. A game system in which a game field is configured in a virtual three-dimensional space and a display image of said game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture, comprising:
- a texture storing device for storing in advance a texture representing a three-dimensional configuration as a two-dimensional pattern;
a mapping surface setting device for setting a mapping surface of the texture in the game field;
a texture processing device for processing the texture readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface; and
a texture mapping device for mapping the processed texture on the mapping surface.
3 Assignments
0 Petitions
Accused Products
Abstract
A game system in which a game field is configured in a virtual three-dimensional space and a display image of said game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture. The system comprises a texture storing device for storing in advance a texture representing a three-dimensional configuration as a two-dimensional pattern, a mapping surface setting device for setting a mapping surface of the texture in the game field, a texture processing device for processing the texture readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface, and a texture mapping device for mapping the processed texture on the mapping surface.
30 Citations
24 Claims
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1. A game system in which a game field is configured in a virtual three-dimensional space and a display image of said game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture, comprising:
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a texture storing device for storing in advance a texture representing a three-dimensional configuration as a two-dimensional pattern;
a mapping surface setting device for setting a mapping surface of the texture in the game field;
a texture processing device for processing the texture readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface; and
a texture mapping device for mapping the processed texture on the mapping surface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 21, 22)
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8. A game system in which a game field is configured in a virtual three-dimensional space and a display image of said game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture, comprising:
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a texture storing device for storing in advance a plurality of textures, each of which represents a three-dimensional configuration as a two-dimensional pattern;
a mapping surface setting device for setting a mapping surface of the texture in the game field;
a texture processing device for processing the textures readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface, respectively;
a texture joining device for joining the processed textures to each other at a predetermined joint position corresponding to the dispositional relationship between the viewpoint and the mapping surface; and
a texture mapping device for mapping the joined texture on the mapping surface. - View Dependent Claims (9, 10)
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11. A computer readable storage medium storing a game program for allowing a computer included in a game system in which a game field is configured in a virtual three-dimensional space and a display image of said game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture, to serve as:
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a texture storing device for storing in advance a texture representing a three-dimensional configuration as a two-dimensional pattern;
a mapping surface setting device for setting a mapping surface of the texture in the game field;
a texture processing device for processing the texture readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface; and
a texture mapping device for mapping the processed texture on the mapping surface. - View Dependent Claims (12, 13, 14, 15, 16, 17, 23, 24)
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18. A computer readable storage medium storing a game program for allowing a computer included in a game system in which a game field is configured in a virtual three-dimensional space and a display image of said game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture, to serve as:
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a texture storing device for storing in advance a plurality of textures, each of which represents a three-dimensional configuration as a two-dimensional pattern;
a mapping surface setting device for setting a mapping surface of the texture in the game field;
a texture processing device for processing the textures readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface, respectively;
a texture joining device for joining the processed textures to each other at a predetermined joint position corresponding to the dispositional relationship between the viewpoint and the mapping surface; and
a texture mapping device for mapping the joined texture on the mapping surface. - View Dependent Claims (19, 20)
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Specification