Game device, game device control method and information storage medium
First Claim
1. A game device, comprising:
- game item storage means for storing game items owned by a game character;
state judgement means for judging whether or not a game is in a game item exchange state;
game item selection means for selecting, in response to a judgement result that the game is in a game item exchange state, at least one of the game items stored in the game item storage means;
table storage means for storing a game item exchange table in which an exchange source game item corresponds to at least one exchange object game item;
exchange object game item determination means for determining at least one exchange object game item according to the game item exchange table; and
game item exchange means for storing the at least one exchange object game item determined in the game item storage means in a place of the at least one of the game item selected by the game item selection means.
2 Assignments
0 Petitions
Accused Products
Abstract
A function for exchanging a game item for other unpredictable game item is provided so that a game is given an unpredictable aspect. For game item exchange, a bottle mail function is provided. In order to apply the bottle mail function, two game devices are connected for communication via a communication cable, and so on; one of the game items owned by its own game character is designated; and game item specifying information specifying the designated game item is exchanged between two game devices. While using the game item specified by the game item specifying information obtained from the other game device as an exchange source game item, an exchange object game item correlated with that exchange source game item is read from the item exchange table. The player character then owns the game item read in the place of the game item originally designated for the exchange.
32 Citations
11 Claims
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1. A game device, comprising:
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game item storage means for storing game items owned by a game character;
state judgement means for judging whether or not a game is in a game item exchange state;
game item selection means for selecting, in response to a judgement result that the game is in a game item exchange state, at least one of the game items stored in the game item storage means;
table storage means for storing a game item exchange table in which an exchange source game item corresponds to at least one exchange object game item;
exchange object game item determination means for determining at least one exchange object game item according to the game item exchange table; and
game item exchange means for storing the at least one exchange object game item determined in the game item storage means in a place of the at least one of the game item selected by the game item selection means. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A control method for a game device, comprising:
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storing game items owned by a game character in a memory;
judging whether or not a game is in a game item exchange state;
selecting, in response to a judgement result that a game is in a game item exchange state, at least one of the game items stored in the memory;
determining at least one exchange object game item according to a game item exchange table in which an exchange source game item corresponds to at least one exchange object game item; and
storing the at least one exchange object game item in the memory in a place of at least one game item selected.
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9. An information storage medium storing a program for having a computer to execute:
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a game item storing step of storing a game items owned by a game character in a memory;
a state judging step of judging whether or not a game is in a game item exchange state;
a game item selecting step of selecting, in response to a judgement result that a game is in a game item exchange state, at least one of the game items stored in the memory;
an exchange object game item determining step of determining at least one exchange object game item according to a game item exchange table in which an exchange source game item corresponds to at least one exchange object game item; and
a game item exchanging step of storing the at least one exchange object game item in the memory in a place of the at least one game item selected in the game item selecting step.
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10. A game device, comprising:
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a game item storage for storing a game items owned by a game character;
a state judgement portion for judging whether or not a game is in a game item exchange state;
a game item selector for selecting, in response to a judgement result that the game is in a game item exchange state, at least one of the game items stored in the game item storage means;
a table storage for storing a game item exchange table in which an exchange source game item corresponds to at least one exchange object game item;
an exchange object game item determiner for determining at least one exchange object game item according to the game item exchange table; and
a game item exchanger for storing the at least one exchange object game item determined in the game item storage means in a place of the at least one of the game item selected by the game item selector.
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11. A program for having a computer to execute:
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a game item storing step of storing a game items owned by a game character in a memory;
a state judging step of judging whether or not a game is in a game item exchange state;
a game item selecting step of selecting, in response to a judgement result that a game is in a game item exchange state, at least one of the game items stored in the memory;
an exchange object game item determining step of determining at least one exchange object game item according to a game item exchange table in which an exchange source game item corresponds to at least one exchange object game item; and
a game item exchanging step of storing the at least one exchange object game item in the memory in a place of the at least one game item selected in the game item selecting step.
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Specification