Method, video game device, and program for controlling game character
First Claim
1. A video game device which controls operations of a game character according to manipulations of a button by a game player, comprising:
- a measuring unit which measures a moving time from a time instant at which the button leaves a first position to another time instant at which the button reaches a second position, the button being moved from the first position to the second position by the game player; and
a character control unit which controls to make the game character perform operations according to the measured moving time.
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Accused Products
Abstract
A method and a video game device are provided which makes a game character perform different actions according to a moving range or a moving speed of an analog button manipulated by a game player. When the analog button is moved to an adjacent point, the game character is controlled to change a posture of holding a sword. When the analog button is moved to a non-adjacent point, the game character is controlled to change a posture of holding the sword or attack enemies by slashing the sword, according to the moving speed of the analog button.
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Citations
15 Claims
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1. A video game device which controls operations of a game character according to manipulations of a button by a game player, comprising:
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a measuring unit which measures a moving time from a time instant at which the button leaves a first position to another time instant at which the button reaches a second position, the button being moved from the first position to the second position by the game player; and
a character control unit which controls to make the game character perform operations according to the measured moving time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of controlling operations of a game character according to a manipulation of a button by a game player, the method comprising the steps of:
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measuring a moving time from when the button leaves a first position to when the button reaches a second position, the button being moved from the first position to the second position by the game player; and
controlling to make the game character perform operations according to the measured moving time. - View Dependent Claims (11)
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12. A recording medium readable by a computer, tangibly embodying a program of instructions executable by the computer to perform a method of controlling operations of a game character according to a manipulation of a button by a game player, the method comprising the steps of:
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measuring a moving time from when the button leaves a first position to when the button reaches a second position, the button being moved from the first position to the second position by the game player; and
controlling to make the game character perform operations according to the measured moving time. - View Dependent Claims (13)
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14. A computer data signal embodied in a carrier wave and representing a sequence of instructions which, when executed by a processor, cause the processor to perform a method of controlling operations of a game character according to a manipulation of a button by a game player, the method comprising the steps of:
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measuring a moving time from when the button leaves a first position to when the button reaches a second position, the button being moved from the first position to the second position by the game player; and
controlling to make the game character perform operations according to the measured moving time.
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15. A program product comprising, computer readable instructions and a recording medium bearing the computer readable instructions;
- the instructions being adaptable to enable a computer to perform a method of controlling operations of a game character according to a manipulation of a button by a game player, the method comprising the steps of;
measuring a moving time from when the button leaves a first position to when the button reaches a second position, the button being moved from the first position to the second position by the game player; and
controlling to make the game character perform operations according to the measured moving time.
- the instructions being adaptable to enable a computer to perform a method of controlling operations of a game character according to a manipulation of a button by a game player, the method comprising the steps of;
Specification