IMAGE PROCESSING DEVICE, IMAGE PROCESSING METHOD, GAME DEVICE, AND CRAFT SIMULATOR
First Claim
1. In an image processing device for processing image data for moving an object over a field in three-dimensional virtual space, an image processing device comprising:
- field shifting means for changing the height at given positions of the field surface over time; and
object moving means for moving the object over the field in an interactive manner.
1 Assignment
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Accused Products
Abstract
To achieve a more realistic and richer shifting field, such as water surface over which a jet-ski or other object travels, thereby heightening the interest and ambiance of the game.
An image processing device for processing image data for moving an object such as a watercraft over a water surface in three-dimensional space. Comprises means for cyclically shifting the height at given positions of the water surface over time (CPU 101) and means for moving the watercraft while contacting the water (CPU 101). Determination of contact between watercraft and water surface, watercraft tilt correction, boat wake drawing processing, and the like are performed by the CPU 101.
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Citations
47 Claims
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1. In an image processing device for processing image data for moving an object over a field in three-dimensional virtual space, an image processing device comprising:
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field shifting means for changing the height at given positions of the field surface over time; and
object moving means for moving the object over the field in an interactive manner. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 39, 40, 41, 42, 43, 44)
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26. In a drawing method for drawing a water surface established in a three-dimensional virtual space, a drawing method comprising the step of:
performing perspective processing for images of physical objects below the water surface, and drawing the images of the physical objects below the water surface in front of the water surface image on the display screen.
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27. An image processing device comprising:
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first means for creating image data for representing a water surface established in a three-dimensional virtual space; and
second means for creating image data where the water submerged portions of physical objects at least partially submerged below this water surface are rendered in perspective from above the water surface.
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28. In an image processing method for processing image data for moving an object over a field in three-dimensional virtual space, an image processing method comprising the steps of:
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varying the height of given positions on the surface of the field over time;
as the object is moved in an interactive manner over the field, determining the mode of contact between the object and the surface of the field; and
on the basis of this determination, correcting the object parameter pertaining to the height of the object in the perpendicular direction above the two-dimensional plane serving as reference in the three-dimensional virtual space. - View Dependent Claims (29)
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30. In a game device wherein a craft equipped with means for allowing a player to ride in real space and input control information and with a rockably supported cage is combined with an image processing device for creating image data whereby a character portraying the aforementioned craft is moved over a field in three-dimensional virtual space in response to the aforementioned control information, a game device comprising:
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field shifting means for changing the height of given positions of the surface of the field over time; and
cage rocking means for rocking the cage of the craft in response to the changes in field surface height produced by this field shifting means. - View Dependent Claims (31)
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32. In an image processing device for processing image data for moving an object over a field in three-dimensional virtual space, an image processing device comprising:
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object moving means for moving the object over the field in an interactive manner; and
interactive effect creation means for creating data for interactive effects which represent object interactivity on the field. - View Dependent Claims (33, 34, 35, 36, 37, 38)
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45. A game device for displaying images as seen from a prescribed viewpoint in a virtual space, comprising:
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drawing means for drawing motion tracks for moving objects which move through the virtual space; and
erasing means for erasing the motion trails over time. - View Dependent Claims (47)
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46. A game device for displaying moving objects which move through a virtual game space, comprising:
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drawing means for drawing motion tracks left in the virtual space by the moving objects; and
area reducing means for gradually reducing the display area of the motion trails over time.
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Specification