Foreign language immersion simulation process and apparatus
First Claim
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1. A computer-implemented process wherein a sequential combination of virtual reality nodes and digital video informs a non-native speaker of a foreign language.
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Abstract
A multimedia system and method simulates foreign immersion. Navigation and movement are simulated by sequentially juxtaposing virtual reality nodes and digital video segments, such that either the node or the video visually contains elements of the other. When navigated through by a computer user, a set of features augments the interactivity of navigation into a context for a simulated immersion experience.
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Citations
19 Claims
- 1. A computer-implemented process wherein a sequential combination of virtual reality nodes and digital video informs a non-native speaker of a foreign language.
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3. A computer simulation process wherein a sequential combination of virtual reality nodes and digital video informs the computer user of visual imagery photographically equivalent to or representative of the actual foreign language environment.
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9. A computer-implemented process wherein a virtual reality node contains image data representative of semantically meaningful elements which,
when passed over by the cursor display of a computer mouse device, text lexically expressive of the meaning or definition represented in the image data is displayed next to or near the display location of the semantically meaningful elements of image data, and when pressed by a cursor display of a computer mouse device, a computer instruction signals an audio sample or clip, which plays the sound representing the phonetic equivalent of what the meaningful image data is called in the foreign language.
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12. A computer simulation apparatus wherein, a set of scoring features include:
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Measurement of user'"'"'s linguistic ability Measurement of user'"'"'s communicative effort Measurement of recognition by the user of presented image data representing consumable goods Measurement of recognition by the user of presented image data representing consumable goods Measurement of recognition by the user of presented image data representing steps in mechanical operations associated with preparing consumable goods Measurement of recognition by the user of presented image data representing an additional, ease of consumption scale for image data representing consumable goods Measurement of recognition by the user of presented image data representing a location for sleeping Measurement of recognition by the user of presented image data representing a location for initiating a user-character dialogue sequence Measurement of recognition by the user of presented image data representing a location for continuing a user-character dialogue sequence
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13. A set of simulation features having three types of task-oriented activities that maintain a dynamic, real-time, score account wherein,
One type of task-oriented activity measures the linguistic accuracy of user input. One type of task-oriented activity measures a dynamic tiredness value for the user'"'"'s game character. One type of task-oriented activity measures the level of hunger for a user'"'"'s game character.
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14. A computer simulation apparatus by which a computer user acquires knowledge of a foreign language through a first person, simulated experience generated by a computer wherein the primary modes of user navigation and interactivity are with sequences of VR nodes and video segments in which
a VR node contains image data also contained in the first frame of a subsequent video segment, or a video segment contains image data also contained in a subsequent VR node.
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15. The computer simulation apparatus wherein a sequential combination of virtual reality nodes and digital video informs the computer user of visual imagery photographically equivalent to or representative of the actual foreign language environment.
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19. A computer-implemented simulation wherein simulation of the user sleeping involves a series of subroutines for developing skills in a foreign language.
Specification