Method of controlling game by receiving instructions in artificial language
First Claim
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1. A game controlling method for proceeding with a game by receiving an instruction from an operator and carrying out a processing content predetermined in correspondence with the instruction, wherein:
- the instruction from the operator is performed in a language, which is formed by a combination of marks defined to correspond to input buttons and which is defined such that the combination of marks defines words and that an arrangement of the words expresses a certain meaning; and
the instruction from the operator is received through the input buttons corresponding to the marks.
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Abstract
There is provided a method by which a player can have a virtual conversation with a character by means of an artificial language whose grammar is defined such that a word and a series of words express a certain meaning. According to this method, a new means for communication between a player and a character is provided through an entertainment apparatus.
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Citations
4 Claims
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1. A game controlling method for proceeding with a game by receiving an instruction from an operator and carrying out a processing content predetermined in correspondence with the instruction, wherein:
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the instruction from the operator is performed in a language, which is formed by a combination of marks defined to correspond to input buttons and which is defined such that the combination of marks defines words and that an arrangement of the words expresses a certain meaning; and
the instruction from the operator is received through the input buttons corresponding to the marks.
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2. A program which allows a program-executing apparatus provided with an input button to carry out a game by receiving an instruction from an operator and carrying out processing content predetermined in correspondence with the instruction,
wherein the program allows the program-executing apparatus carry out: -
a process for receiving as the instruction from the operator in a language, which is formed by a combination of marks defined to correspond to input buttons and which is defined such that the combination of marks defines words and that an arrangement of the words expresses a certain meaning; and
a process for receiving the instruction from the operator through the input buttons corresponding to the marks. - View Dependent Claims (3)
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4. A recording medium recording a program and data, wherein the program carries out a communication support process for conveying an instruction externally inputted into a program-executing apparatus to a game program which allows the program-executing apparatus connectable to an operation unit to carry out a game, wherein,
the data comprises: -
a plurality of marks which are formed by a combination of one or more mark elements whose number is preliminarily limited and which can be associated with an operation inherent to the operation unit;
information indicating an instruction content defined for each mark; and
a mark combination rule for specifying a manner of possible combination of the plural marks, and the program allows the information processing unit to carry out;
a process for, when the mark element is inputted from the operation apparatus, retrieving the data and extracting the data corresponding thereto;
a process for, with respect to a plurality of extracted marks, referring to the mark combination rule, determining whether a combination of the plurality of extracted data satisfies the mark combination rule, and when the combination satisfies the rule, informing the game program of information on the basis of an instruction specified by associating the mark with an instruction content.
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Specification