Training game device, control method thereof, and readable storage medium for storing training game programs
First Claim
1. A training game device that receives specification of one of a plurality of predetermined training types through a predetermined input part for a game character displayed on a monitor, and that enables the character to be trained by increasing and decreasing values of a plurality of parameters that characterize the game character in correspondence with the specified training type, said training game device comprising:
- setting means for setting one of a plurality of predetermined countries as the country of citizenship of the game character;
judgement means for judging whether or not a parameter value exceeds a reference value predetermined for the set country when the parameter value is increased or decreased; and
suppression means for suppressing increase in a parameter value when the parameter value is judged to be greater than said reference value.
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Accused Products
Abstract
It is an object of the present invention to enable a user to play a more interesting and amusing game. This video game system receives specification of a training type for the main game character by means of a controller 5 and increases or decreases the values of a plurality of parameters that characterize the main character in correspondence with the specified training type. In this video game system, different average values are set for respective countries from which a country of citizenship is selected for the main character, and the user specifies the country of citizenship of the main character at the start of the game. When a parameter value is to be increased or decreased, if the growth restraint control part 105 judges that the parameter value is greater than the average value, based on the average value holding table 230, which holds the average values and the parameter holding table 240, which holds the parameters for the main character, the increment correction part 106 suppresses increase in the parameter value by multiplying the parameter increment by a constant value a (0<a<1).
27 Citations
11 Claims
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1. A training game device that receives specification of one of a plurality of predetermined training types through a predetermined input part for a game character displayed on a monitor, and that enables the character to be trained by increasing and decreasing values of a plurality of parameters that characterize the game character in correspondence with the specified training type, said training game device comprising:
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setting means for setting one of a plurality of predetermined countries as the country of citizenship of the game character;
judgement means for judging whether or not a parameter value exceeds a reference value predetermined for the set country when the parameter value is increased or decreased; and
suppression means for suppressing increase in a parameter value when the parameter value is judged to be greater than said reference value. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A control method for a training game device that receives specification of one of a plurality of predetermined training types through a predetermined input part for a game character displayed on a monitor, and that enables the character to be trained by increasing and decreasing values of a plurality of parameters that characterize the game character in correspondence with the specified training type, said control method comprising the steps of:
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setting one of a plurality of predetermined countries as the country of citizenship of the game character, judging whether or not a parameter value exceeds a reference value predetermined for the set country when the parameter is increased or decreased, and suppressing increase in the parameter value when the parameter value is judged to be greater than said reference value. - View Dependent Claims (9)
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10. A readable storage medium for storing a training game program that receives specification of one of a plurality of predetermined training types through a predetermined input part for a game character displayed on a monitor, and that enables the character to be trained by increasing and decreasing values of a plurality of parameters that characterize the game character in correspondence with the specified training type, said game program comprising:
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setting one of a plurality of predetermined countries as the country of citizenship of the game character, judging whether or not a parameter value exceeds a reference value predetermined for the set country when the parameter is increased or decreased, and suppressing increase in the parameter value when the parameter value is judged to be greater than said reference value. - View Dependent Claims (11)
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Specification