Computerized toy
First Claim
1. A computerized toy system comprising:
- a body having the appearance of an animal;
means in the body for permitting the animal to adopt different attitudes and positions, the positions including at least three of a lying attitude, a sitting attitude, a working attitude, a standing attitude and different types of walking attitudes;
the body including limbs having joints to permit for movement of the body, the joints being sufficient in number to permit for a relatively natural and smooth manner of movement representation of the animal; and
the body including a construct or skin appearance rendering the toy realistic of an animal, the skin appearance being selectively a fur or plush-type body.
1 Assignment
0 Petitions
Accused Products
Abstract
A computerized toy system has a body having the appearance of an animal. The computerized toy system permits the animal to adopt different attitudes and positions, the positions including at least three of a lying attitude, a sitting attitude, a working attitude, a standing attitude and different types of walking attitudes. There are limbs having joints to permit for movement of the toy. There are sufficient in number to permit for a relatively natural and smooth manner of movement representation of the animal. The body construct or skin appearance renders the toy realistic of an animal. The skin appearance may selectively be a fur or plush-type body.
27 Citations
18 Claims
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1. A computerized toy system comprising:
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a body having the appearance of an animal;
means in the body for permitting the animal to adopt different attitudes and positions, the positions including at least three of a lying attitude, a sitting attitude, a working attitude, a standing attitude and different types of walking attitudes;
the body including limbs having joints to permit for movement of the body, the joints being sufficient in number to permit for a relatively natural and smooth manner of movement representation of the animal; and
the body including a construct or skin appearance rendering the toy realistic of an animal, the skin appearance being selectively a fur or plush-type body. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of operating a computerized toy system comprising:
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creating a body having the appearance of an animal;
causing the computerized toy system to permit the animal to adopt different attitudes and positions, the positions including at least three of a lying attitude, a sitting attitude, a working attitude, a standing attitude and different types of walking attitudes;
causing the body to have a relatively natural and smooth manner of movement representation of the animal; and
constructing the body to appear realistic of an animal. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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Specification