Method and system for interactive toys
First Claim
1. An interactive toy which synthesizes sound in real time in response to changing events, said toy comprising:
- at least one sensor which provides continuous motion information, including at least information related to the angular position and the velocity of at least one toy portion'"'"'s motion relative to a second toy portion, said toy portions resembling portions of a vehicle;
a memory used to store data relating to a plurality of play scenarios, said memory also used to store information related to a user'"'"'s play pattern; and
a processor coupled to said memory and said at least one sensor, said processor configured to select one of said play scenarios based on at least said continuous motion information and to produce synthesized sounds resembling sounds made by real versions of at least one of said two toy portions in response to at least said continuous motion information, said play pattern information, and said selected play scenario.
2 Assignments
0 Petitions
Accused Products
Abstract
The present invention provides methods and systems for an interactive toy which synthesizes sound in real time in response to changing events. At least one sensor provides continuous motion information, including at least information related to the angular position and the velocity of at least one toy portion'"'"'s motion relative to a second toy portion. Each toy portion resembles portions of a vehicle. A memory is used to store data relating to a plurality of play scenarios as well as to store information related to a user'"'"'s play pattern. A processor is coupled to the memory and the at least one sensor. The processor is configured to select one of the play scenarios based on at least the continuous motion information and to produce synthesized sounds resembling sounds made by real versions of at least one of the two toy portions in response to at least the continuous motion information, the play pattern information, and the selected play scenario.
35 Citations
85 Claims
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1. An interactive toy which synthesizes sound in real time in response to changing events, said toy comprising:
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at least one sensor which provides continuous motion information, including at least information related to the angular position and the velocity of at least one toy portion'"'"'s motion relative to a second toy portion, said toy portions resembling portions of a vehicle;
a memory used to store data relating to a plurality of play scenarios, said memory also used to store information related to a user'"'"'s play pattern; and
a processor coupled to said memory and said at least one sensor, said processor configured to select one of said play scenarios based on at least said continuous motion information and to produce synthesized sounds resembling sounds made by real versions of at least one of said two toy portions in response to at least said continuous motion information, said play pattern information, and said selected play scenario.
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2. An interactive toy which synthesizes sound in real time in response to changing events, said toy comprising:
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at least one sensor which provides an indication of the relative motion of at least two portions of said toy in at least two axes, said toy portions resembling portions of a vehicle;
a sound synthesizer coupled to said at least one sensor, wherein said sound synthesizer generates an audio signal in response to motion sensed in said two axes.
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3. An interactive toy comprising:
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at least a first movable portion;
a body of said toy coupled to said first movable portion;
at least a first sensor configured to provide information relating to the movement of said movable portion relative said body;
at least a second sensor configured to provide information relating to movement of said toy as a whole;
a memory used to store data relating to a plurality of play scenarios; and
at least a first control circuit coupled to said first sensor, said second sensor, and said memory, said control circuit configured to respond to said play scenario data and information from said first sensor and from said second sensor by activating a shaking device which causes said toy to shake and said control circuit configured to synthesize in real-time a sound corresponding to said shaking. - View Dependent Claims (4, 5, 6, 7, 8, 9)
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10. A sound generation system for a toy, said sound generation system comprising:
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a first sensor configured to detect a first continuous motion;
a second sensor configured to detect a second continuous motion; and
a processor coupled to said first sensor and said second sensor, said processor configured to generate synthesized audio upon the occurrence of either said first continuous motion or said second continuous motion, said synthesized audio related to at least the order in which said first continuous motion and said second continuous motion occur. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A processor system module for a toy, said processor system module comprising:
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a processor;
at least a first interface which is user couplable to a selected one of a first peripheral module and a second peripheral module;
at least a first processor input coupleable to at least a first motion sensor located in said selected peripheral module;
at least a first processor output coupleable to at least a first transducer, wherein said processor actuates said transducer at least partly in response to motion sensed by said motion sensor; and
at least a first audio output signal, wherein said audio output signal is created by said processor at least partly in response to motion detected by said motion sensor. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29)
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30. A toy comprising:
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a processor;
a discrete position sensor coupled to said processor by a first signal;
a continuous motion sensor coupled to said processor by a second signal;
a memory configured to store at least a user play pattern and a user downloaded sound palette; and
a speaker coupled to said processor, said speaker configured to emit sounds based on an audio signal generated by said processor in response at least a sensed position and a sensed motion, said sound palette, and said user play pattern. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. An interactive toy, said toy comprising:
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at least a first sensor which senses the relative motion of two user-accessible toy portions;
at least a second sensor which senses the orientation of said toy;
at least a first memory for storing at least a first play scenario;
a randomizer providing a substantially random output;
at least a first speaker;
a processor coupled to said first speaker, said first sensor, said second sensor, said memory, and said randomizer, said processor used to cause said speaker to emit a sound related said play scenario, said substantially random output, and to movement detected by said sensor.
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43. A toy comprising:
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a processor;
a motion sensor coupled to said processor;
a memory coupled to said processor, said memory used to store a user-selectable play scenario;
a sound generator coupled to said processor, said sound generator synthesizing sound based on at least motion sensed by said sensor and said user-selectable play scenario; and
a transducer actuated by said processor based on at least motion sensed by said sensor and said user-selectable play scenario. - View Dependent Claims (44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55)
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56. A toy aircraft comprising:
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a body;
a wing movably coupled to said body;
a sensor which detects a movement of said wing relative to said body;
a sensor which detects when said aircraft is lifted; and
a processor coupled to said sensors, said processor configured to synthesize a first audio signal when said sensors indicate movement of said first toy portion while said aircraft is being lifted, and said processor configured to synthesize a second audio signal when said sensors indicate the movement of said first toy portion when said aircraft is not being lifted. - View Dependent Claims (57, 58, 59, 60, 61, 62, 63, 64)
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65. A toy armored vehicle comprising:
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a body;
a turret rotatably coupled to said body;
a cannon coupled to said turret;
at least one sensor which detects a movement of said turret relative to said body and the movement of said cannon relative to said turret;
a processor coupled to said at least one sensor, said processor configured to synthesize a first audio signal when said cannon is moving while said turret is stationary and to synthesize a second audio signal when said cannon moving while said turret moving. - View Dependent Claims (66, 67)
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68. A modular toy system comprising:
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a core module containing a processor which synthesizes sound in real time, said core module having at least one input and at least one output;
a peripheral module having a sensor for sensing at least one condition, said peripheral module being removably coupleable to said core module so that said sensor is in electrical communication with said processor input when said peripheral module is coupled to said core module, wherein said processor is configured to synthesize sound in real-time in response to said sensor sensing said at least one condition; and
a speaker coupled to said processor so that said speaker emits synthesized sound generated by said processor in response to a sensed condition. - View Dependent Claims (69, 70, 71, 72, 73, 74, 75, 76, 77, 78)
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79. A method of operating a toy, said method comprising the acts of:
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sensing motion of at least a first portion of said toy in at least two axes; and
synthesizing a sound in real-time so that said sound varies in a manner related at least in part to said sensed motion. - View Dependent Claims (80, 81, 82, 83, 84)
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85. An electronic toy comprising:
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a means for sensing motion of at least a first portion of said toy relative to a second toy portion in a plurality of axes; and
a means for synthesizing a sound in real-time so that said sound varies in a manner related at least in part to said sensed motion.
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Specification