GAME SYSTEM AND COMPUTER-READABLE RECORDING MEDIUM
First Claim
1. A game system comprising:
- a display unit for displaying a game image;
control means for being manually operable by a game player;
a memory for storing data representing a timing to operate the control means while a game is being played;
control operation indicating means for displaying in said game image an image for indicating the timing to operate the control means based on the data stored in said memory; and
obstructing means for generating an obstructive effect in said image for indicating the timing to operate the control means, to obstruct an attempt of the game player to grasp said timing to operate the control means.
5 Assignments
0 Petitions
Accused Products
Abstract
A game system has a display monitor for displaying a game image, a plurality of control buttons manually operable by a game player, and a memory for storing data representing timings to operate the control buttons, respectively. The game system has a control operation indicating function for displaying in the game image an image for indicating the timings to operate the control buttons based on the data stored in the memory, and an obstructing function for generating an obstructive effect in the image for indicating the timings to operate the control buttons, to obstruct an attempt of the game player to grasp the timings to operate the control buttons.
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Citations
37 Claims
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1. A game system comprising:
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a display unit for displaying a game image;
control means for being manually operable by a game player;
a memory for storing data representing a timing to operate the control means while a game is being played;
control operation indicating means for displaying in said game image an image for indicating the timing to operate the control means based on the data stored in said memory; and
obstructing means for generating an obstructive effect in said image for indicating the timing to operate the control means, to obstruct an attempt of the game player to grasp said timing to operate the control means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 21, 22, 23)
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- 18. A recording medium readable by a computer and storing data representing a timing to operate control means in a game system while a game is being played, and a program for displaying on a display unit in the game system an image for indicating the timing to operate the control means based on the stored data while the game is in progress, said program being arranged to cause said computer to function as obstructing means for generating an obstructive effect in said image for indicating the timing to operate the control means, to obstruct an attempt of the game player to grasp said timing to operate the control means.
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20. A game system comprising:
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a display unit for displaying a game image;
a plurality of control members for being manually operable by a game player;
a memory for storing data representing a control operation procedure of the control members which is established in time to a predetermined music piece;
mode selecting means for selecting, according to a command from the game player, a first mode in a game playable by the game player to play the music piece from the beginning to the last thereof, and a second mode in the game to play a practice range established in at least a portion of said music;
control operation procedure presenting means for displaying an image presenting said control operation procedure on said display unit based on the data representing the control operation procedure;
obstructing means for generating an obstructive effect in said image presenting said control operation procedure to obstruct an attempt of the game player to grasp said control operation procedure;
obstructive effect setting means for establishing, according to a command from the game player, whether said obstructing means is allowed to generate said obstructive effect when the game is played in said second mode;
display control means for controlling said control operation procedure presenting means to display said control operation procedure from the beginning to the last of said music piece on said display unit when the game is played in said first mode, and to display said control operation procedure from the beginning to the last of said practice range when the game is played in said second mode; and
obstructive effect control means for controlling said obstructing means to generate said obstructive effect when the game is played in said first mode, to generate said obstructive effect if said obstructing means is allowed to generate said obstructive effect by obstructive effect setting means when the game is played in said second mode, and to inhibit said obstructive effect from being produced if said obstructing means is inhibited from generating said obstructive effect by obstructive effect setting means when the game is played in said second mode.
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24. A game system comprising:
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a display unit for displaying a game image;
control means for being manually operable by a game player;
first memory means for storing data representing a timing to operate the control means while a game is being played;
first control operation indicating means for displaying in said game image an image for indicating the timing to operate the control means when the game is in progress based on the data stored in said first memory means;
obstructing means for generating an obstructive effect in said image for indicating the timing to operate the control means, to obstruct an attempt of the game player to grasp said timing to operate the control means; and
obstructive effect generation control means for controlling said obstructing means to generate said obstructive effect depending on an operation by the game player of said control means while the game is in progress. - View Dependent Claims (25, 26, 27, 28, 29, 30)
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31. A game system comprising:
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a display unit for displaying a game image;
control means for being manually operable by a game player;
first memory means for storing data representing a timing to operate the control means while a game is being played;
first control operation indicating means for displaying in said game image an image for indicating the timing to operate the control means when the game is in progress based on the data stored in said first memory means;
a plurality of obstructing means for generating obstructive effects to obstruct an attempt of the game player to grasp the timing to operate the control means, in image for indicating the timing to operate the control means; and
obstructive effect generation control means for controlling said plurality of obstructing means to select one of the obstructing means and generating the obstructive effect from the selected one of the obstructing means, in response to an operation by the game player of the control means while the game is in progress. - View Dependent Claims (32, 33)
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34. A game system comprising:
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a display unit for displaying a game image;
a plurality of control members for being manually operable by a game player;
memory means for storing data representing timings to operate the control members while a game is being played;
first control operation indicating means for displaying in said game image an image for indicating the timings to operate the control members when the game is in progress based on the data stored in said memory means; and
evaluating means for evaluating operations by the game player of said control members, respectively, by comparing the timings at which the control members are actually operated by the game player with said timings stored in said memory means to operate the control members. - View Dependent Claims (35)
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36. A recording medium readable by a computer and storing:
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data representing a timing to operate control means in a game system while a game is being played; and
a program for controlling the computer to execute a procedure to display on a display unit in the game system an image for indicating the timing to operate the control means based on the stored data while the game is in progress, and a procedure to generate an obstructive effect in said image to obstruct an attempt of the game player to grasp said timing to operate the control means, in response to an operation by the game player of the control means when the game is in progress.
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37. A recording medium readable by a computer and storing:
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data representing timings to operate a plurality of respective control members in a game system while a game is being played; and
a program for controlling the computer to execute a procedure to display on a display unit in the game system an image for indicating the timings to operate the control members based on the stored data while the game is in progress, and a procedure to evaluate operations by the game player of said control members, respectively, by comparing the timings at which the control members are actually operated by the game player with said timings represented by the stored data.
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Specification