Reward based game and teaching method and apparatus employing television channel selection device
First Claim
1. An electronic teaching system incorporated into a television channel selection system to motivate learning mathematics by requiring a user to solve a mathematical problem before a television set will tune to the selected channel, the device comprising:
- a non-volatile memory storing an educational program;
an output device for presenting information to a user;
an input device for a user to enter information including a selected television channel;
a controller programmed to execute the program stored in the non-volatile memory to receive from the input device a number corresponding to a selected television channel, present through the output device a mathematical problem involving the number of the selected television channel, and receive a solution to the problem entered through the input device by the user to determine whether the entered solution is correct, and if so, cause the television set to time to the selected television channel.
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Abstract
The present invention includes an apparatus and a method for teaching relationships between numbers and how to perform certain types of mathematical operations. The system includes a television channel selection device, such as a remote control device with a visual display. The user selects a channel to view, and is presented with a mathematical problem involving the channel number. When the problem is correctly solved, the television switches to the selected channel. If an incorrect solution is entered, the user is given further opportunities to solve the problem before being prompted to a solution. The degree of difficulty of the problems can be adaptively adjusted, depending upon the accuracy of the user'"'"'s answers.
18 Citations
22 Claims
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1. An electronic teaching system incorporated into a television channel selection system to motivate learning mathematics by requiring a user to solve a mathematical problem before a television set will tune to the selected channel, the device comprising:
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a non-volatile memory storing an educational program;
an output device for presenting information to a user;
an input device for a user to enter information including a selected television channel;
a controller programmed to execute the program stored in the non-volatile memory to receive from the input device a number corresponding to a selected television channel, present through the output device a mathematical problem involving the number of the selected television channel, and receive a solution to the problem entered through the input device by the user to determine whether the entered solution is correct, and if so, cause the television set to time to the selected television channel. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of motivating people to learn by providing a reward of a person'"'"'s own choosing and integrating the reward into a learning exercise, the method comprising:
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entering a number corresponding to a television channel;
presenting a problem involving the charnel number;
entering a solution to the problem;
determining whether the solution is correct; and
if the solution is correct, causing the television set to tune to the television channel. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A reward-based game comprising:
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(a) presenting a problem involving a channel member;
(b) entering a solution to the problem;
(c) causing the television set to tune to the television channel if the solution is correct;
(d) repeating steps (a) through (c) multiple times;
(e) tracking the number of successful solutions entered; and
(f) acknowledging a cumulative number of correct solutions. - View Dependent Claims (21, 22)
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Specification