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COMPUTER GAMING SYSTEM

  • US 20020019253A1
  • Filed: 07/01/1998
  • Published: 02/14/2002
  • Est. Priority Date: 05/05/1997
  • Status: Abandoned Application
First Claim
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1. In a computer gaming system, a method for generating card playing strategies for a game of cards comprising at least one round of betting comprising the steps of:

  • determining possible action sequences for a round of said game for each player of said game;

    determining possible outcomes for said round of said game resulting from said action sequences;

    assigning variables representing dividing points between intervals of a card hand strength hierarchy for each player, each of said intervals corresponding to a subset of hands from said player'"'"'s card hand strength hierarchy with which said player undertakes a particular action sequence;

    constructing an expression for an expected return to a player for said game using said variables;

    deriving expressions for said variables that maximize said expected return;

    evaluating said expressions to obtain values for said variables;

    identifying endpoints of said intervals of said card hand strength hierarchies of said players using said values.

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