Method for controlling movement of viewing point of simulated camera in 3D video game, and 3D video game machine
First Claim
1. A 3D video game machine, comprising:
- a monitor provided at a specified height position of a casing of the game machine for displaying images, a game control unit for controlling the progress of a game, a display control unit for generating a 3D image viewed from a viewing point of a simulated camera and displaying it on a screen of the monitor, head detecting means for detecting at least a position of the head of a game player located in a play area before the screen of the monitor in at least one linear direction in a 3D space, and viewing point changing means for moving the viewing point of the simulated camera to follow a displacing direction and a displacing amount of the detected position of the head.
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Accused Products
Abstract
A 3D game machine is provided with a monitor 11 provided at a specified height position of a casing 10 for displaying images, a game control unit 100 for controlling the progress of a game, and an image control unit 110 for generating a 3D image viewed from a viewing point of a simulated camera and displacing it as a game image on a screen of the monitor 11. A transverse position and a height position of the head of a game player located in a play area before the screen of the monitor 11 are detected using one ultrasonic transmitter 31 and two ultrasonic receivers 32, 33, and the viewing point of the simulated camera is so moved as to follow a displacing direction and a displacing amount of the detected position of the game player'"'"'s head. Accordingly, the viewing point of the simulated camera can follow free movements of the game player. Therefore, images viewed from the viewing point intended by the game player can be actively displayed.
106 Citations
15 Claims
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1. A 3D video game machine, comprising:
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a monitor provided at a specified height position of a casing of the game machine for displaying images, a game control unit for controlling the progress of a game, a display control unit for generating a 3D image viewed from a viewing point of a simulated camera and displaying it on a screen of the monitor, head detecting means for detecting at least a position of the head of a game player located in a play area before the screen of the monitor in at least one linear direction in a 3D space, and viewing point changing means for moving the viewing point of the simulated camera to follow a displacing direction and a displacing amount of the detected position of the head. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for controlling a movement of a viewing point of a simulated camera in a 3D video game executed in a 3D video game machine comprising a monitor provided at a specified height position of a casing of the game machine for displaying images and a game control unit for controlling the progress of a game, the method comprising the steps of:
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generating a 3D image viewed from a viewing point of a simulated camera and displaying it on a screen of the monitor;
obtaining a position information of a game player'"'"'s head by causing head detecting means to repeatedly detect a position of the head of the game player standing in a play area before the screen of the monitor in at least one linear direction in a 3D space, and moving the viewing point of the simulated camera to follow a displacing direction and a displacing amount of the detected position of the head.
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Specification