Game item providing system, method, and computer data signal
First Claim
1. A game item providing system comprising:
- a video game device which sends a request of addition of an item used in a game in response to an operation of a user;
a memory unit which stores a program and data used in the game and which is held by the video game device; and
an item providing server which receives the request of addition of an item from the video game device and sends to the video game device item update information identifying a unusable item to be changed to a usable item.
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Accused Products
Abstract
When a video game device sends a request of adding of an item used in a game to an item providing server connected to the video game device via a public network 520 or the Internet in response to user'"'"'s operation, the item providing server selects an item among unusable items and sends item update information including an address of a flag corresponding to the selected item to the video game device. Then the video game device receives the item update information and changes a value of the flag identified by the address in the information from “zero” to “one”, thereby a game program loaded in the video game device can use an item corresponding to the changed flag as a new item in the game.
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Citations
15 Claims
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1. A game item providing system comprising:
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a video game device which sends a request of addition of an item used in a game in response to an operation of a user;
a memory unit which stores a program and data used in the game and which is held by the video game device; and
an item providing server which receives the request of addition of an item from the video game device and sends to the video game device item update information identifying a unusable item to be changed to a usable item. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A video game device comprising:
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a memory unit which stores a program and data of a game;
an item request unit which sends a request of addition of an item used in the game;
an item information receiving unit which receives item update information which is sent in response to the request of addition of the item and identifies a unusable item to be changed to a usable item; and
a data update unit which changes the unusable item identified by the item update information to the usable item. - View Dependent Claims (9, 10)
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11. An item providing server comprising:
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an item request receiving unit which receives a request of addition of an item used in a game; and
an item information sending unit which sends item update information which identifies a unusable item to be changed to a usable item, in response to the request of addition of the item. - View Dependent Claims (12, 14)
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13. A game item providing method comprising the steps of:
- sending a request of addition of an item used in a game at a video game device;
receiving the request of addition of the item at an item providing server connected to the video game device via a network;
sending item update information which identifies a unusable item to be changed to a usable item in response to the request of addition of the item, at the item providing server;
receiving the item update information at the video game device; and
updating data used by a game program so as to be able to use the unusable item in the game based on the contents of the item update information, at the video game device.
- sending a request of addition of an item used in a game at a video game device;
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15. A computer data signal embodied in a carrier wave and representing a sequence of instructions which, when executed by a processor, cause the processor to perform a method of providing a game item, the method comprising the steps of:
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sending a request of addition of an item at a video game device;
receiving the request of addition of the item at an item providing server connected to the video game device via a network;
sending item update information which identifies a unusable item to be changed to a usable item in response to the request of addition of the item, at the item providing server;
receiving the item update information at the video game device; and
updating data used by a game program so as to be able to use the unusable item in a game based on the contents of the item update information, at the video game device.
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Specification