Learning/growing system using living goods and method thereof
First Claim
1. A learning/growing system using living goods comprising:
- a learning/growing toy which expresses desires for eating, learning, and playing at a certain time point, and after that is learned/grown intellectually and physically by being inputted products and goods information corresponding to satisfaction of the desires;
a personal computer for downloading the goods information for satisfying the desires of the toy from a web server and inputting the information into the learning/growing toy; and
a web server recognizing the desire generations of the toy and memorizing advertising banners for goods of various companies and detailed information thereof.
1 Assignment
0 Petitions
Accused Products
Abstract
A learning/growing system of a toy using real living goods to solve problems of conventional art, that is, that the method of conventional art is too simple and related to real life little, whereby the growing of the toy is monotonous and the user can not be interested in the toy continuously, comprises a learning/growing toy expressing desires for eating, learning, and playing at a certain time point, and grown intellectually and physically by being inputted products and goods information corresponding to satisfaction of the desires; a personal computer for downloading the goods information for satisfying the desires of the toy and inputting the information into the learning/growing toy; and a web server recognizing the desire generations of the toy and including advertising banners for various products of many companies and detailed information according to the banners. Therefore, the toy is learned/grown by inputting names or barcodes of various living goods such as food and service items, whereby it induces higher interest and attachment.
104 Citations
34 Claims
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1. A learning/growing system using living goods comprising:
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a learning/growing toy which expresses desires for eating, learning, and playing at a certain time point, and after that is learned/grown intellectually and physically by being inputted products and goods information corresponding to satisfaction of the desires;
a personal computer for downloading the goods information for satisfying the desires of the toy from a web server and inputting the information into the learning/growing toy; and
a web server recognizing the desire generations of the toy and memorizing advertising banners for goods of various companies and detailed information thereof. - View Dependent Claims (2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, 17, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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3. A learning/growing system using living goods comprising:
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a learning/growing toy which expresses desires for eating, learning, and playing at a certain time point, and after that is learned/grown intellectually and physically by being inputted products and goods information corresponding to satisfaction of the desires;
a personal computer for downloading the goods information for satisfying the desires of the toy from a web server and inputting the information into the learning/growing toy; and
a web server including a banner database table memorizing advertising banners for various goods for recognizing the desire generation of the learning/growing toy, and a goods information database table memorizing goods information such as detailed information or barcodes for the advertising banners, reactions of the toy when recognizing the goods, style of action, reasons for the desires, and degrees of effects to the learning/growing of the toy.
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14. A learning/growing method of a toy using living goods comprising the steps of:
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expressing desires;
inputting the outputted desires into a web server using a user computer;
downloading advertising banner goods for satisfying the desires in the user computer;
choosing the advertising banner by the user;
recognizing the results of banner choice of the user, and inputting the goods corresponding to the results into the toy through the user computer; and
teaching/growing the learning/growing toy by being inputted the goods.
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15. A learning/growing method of a toy using living goods comprising the steps of:
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expressing desires;
inputting the outputted desires into the web server;
downloading advertising banner goods for satisfying the desires in the user computer;
asking whether the user select the advertising banner goods or not;
choosing the advertising banner by the user, in case that the user wants to choose one;
waiting till the user chooses the advertising banner goods, in case that the user does not want to choose the advertising banner goods;
recognizing results of banner choice of the user, and inputting the goods corresponding to the results into the toy; and
teaching/growing the learning/growing toy by being inputted the goods.
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19. A learning/growing method of a toy using living goods comprising the steps of:
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a first step in which a database storing goods information such as names or barcodes of the advertising banner goods, reactions and styles of action, reasons for desire generation, degrees of effects to the learning/growing is included in a web server, and the database is downloaded into the toy in order to teach/grow the toy;
a second step in which a desire is generated by the toy, after that the toy recognizes the corresponding goods by abstracting goods code from the name or barcode of the goods provided by the user, then identifies whether the goods code is in the database inside the web server; and
a third step in which the toy eats or gets the corresponding goods and respond corresponded to the goods if the recognized goods code is in the database.
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Specification