Game machine, game processing method and information storage medium
First Claim
1. A game machine for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, comprising:
- timing acquisition means for acquiring game operation timing at which each of the first player and the second player operates the game;
timing data memory means for memorizing timing data defining game operation timing at which each of the first player and the second player is required to operate the game;
timing guidance means for presenting the game operation timing defined by the timing data to each of the first player and the second player;
game operation evaluation means for verifying the game operation timing acquired by the timing acquisition means with the game operation timing defined by the timing data to evaluate game operation by each of the first player and the second player; and
operation timing changing means for presenting game operation timing different from the game operation timing defined by the timing data to at least one of the first player and the second player, based on a result of evaluation made by the game operation evaluation means.
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Accused Products
Abstract
To increase a feeling of competitiveness between players of a music-oriented game. Based on evaluation of performance of the first and second players on their steps, the number of times step guidance is presented is varied. Specifically, while reference arrows 46, 48 are displayed, a plurality of timing guidance arrows 50, 62 approaching the reference arrows 46, 48 are also displayed on a game screen image 40, whereby a state of step timing gradually arriving is shown to the player. In addition, the number of timing guidance arrows 50 62, namely the number of times step guidance is presented to each player, is changed based on the result of evaluation on steps by each player.
58 Citations
5 Claims
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1. A game machine for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, comprising:
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timing acquisition means for acquiring game operation timing at which each of the first player and the second player operates the game;
timing data memory means for memorizing timing data defining game operation timing at which each of the first player and the second player is required to operate the game;
timing guidance means for presenting the game operation timing defined by the timing data to each of the first player and the second player;
game operation evaluation means for verifying the game operation timing acquired by the timing acquisition means with the game operation timing defined by the timing data to evaluate game operation by each of the first player and the second player; and
operation timing changing means for presenting game operation timing different from the game operation timing defined by the timing data to at least one of the first player and the second player, based on a result of evaluation made by the game operation evaluation means. - View Dependent Claims (2)
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3. A game process method for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, comprising:
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a timing acquisition step of acquiring game operation timing at which each of the first player and the second player operates the game;
a timing data acquisition step of acquiring timing data defining game operation timing at which each of the first player and the second player is required to operate the game;
a timing guidance step of presenting the game operation timing defined by the timing data to each of the first player and the second player;
a game operation evaluation step of verifying the game operation timing acquired by the timing acquisition means with the game operation timing defined by the timing data to evaluate game operation by each of the first player and the second player; and
operation timing changing step for presenting game operation timing different from the game operation timing defined by the timing data to at least one of the first player and the second player, based on a result of evaluation on the game operation evaluation step.
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4. An information storage medium storing a program for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, the program causing a computer to execute:
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a timing acquisition step of acquiring game operation timing at which each of the first player and the second player operates the game;
a timing data acquisition step of acquiring timing data defining game operation timing at which each of the first player and the second player is required to operate the game;
a timing guidance step of presenting the game operation timing defined by the timing data to each of the first player and the second player;
a game operation evaluation step of verifying the game operation timing acquired by the timing acquisition means with the game operation timing defined by the timing data to evaluate game operation by each of the first player and the second player; and
an operation timing changing step for presenting game operation timing different from the game operation timing defined by the timing data to at least one of the first player and the second player, based on a result of evaluation on the game operation evaluation step.
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5. A program for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, the program causing a computer to execute:
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a timing acquisition step of acquiring game operation timing at which each of the first player and the second player operates the game;
a timing data acquisition step of acquiring timing data defining game operation timing at which each of the first player and the second player is required to operate the game;
a timing guidance step of presenting the game operation timing defined by the timing data to each of the first player and the second player;
a game operation evaluation step of verifying the game operation timing acquired by the timing acquisition means with the game operation timing defined by the timing data to evaluate game operation by each of the first player and the second player; and
an operation timing changing step for presenting game operation timing different from the game operation timing defined by the timing data to at least one of the first player and the second player, based on a result of evaluation on the game operation evaluation step.
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Specification