Video game system, character action control method, and readable storage medium storing character action control program
First Claim
1. A character action control method used in a video game in which game images including a main character and an option character which is a follower character of the main character are displayed in a game space, comprising the steps of:
- storing contents of actions taken by the option character against objects appearing in the game for each of the objects excluding the option character, selecting any one of the objects excluding the option character in the game space as a target in response to operation of a first operable member, displaying a visually recognizable mark for the selected object, and causing the option character to execute the content of the action against the target in response to operation of a second operable member.
2 Assignments
0 Petitions
Accused Products
Abstract
A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character.
34 Citations
18 Claims
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1. A character action control method used in a video game in which game images including a main character and an option character which is a follower character of the main character are displayed in a game space, comprising the steps of:
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storing contents of actions taken by the option character against objects appearing in the game for each of the objects excluding the option character, selecting any one of the objects excluding the option character in the game space as a target in response to operation of a first operable member, displaying a visually recognizable mark for the selected object, and causing the option character to execute the content of the action against the target in response to operation of a second operable member. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A readable storage medium storing a character action control program used in a video game in which game images including a main character and an option character which is a follower character of the main character are displayed in a game space, the program comprising the steps of:
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storing contents of actions taken by the option character against objects appearing in the game for each of the objects excluding the option character, selecting one of the objects excluding the option character in the game space as a target in response to operation of a first operable member, displaying a visually recognizable mark for the selected object, and causing the option character to execute the content of the action against the target in response to operation of a second operable member. - View Dependent Claims (8, 9, 10, 11, 12, 14, 15, 16, 17, 18)
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13. A video game system, comprising:
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image display means for displaying game images including a main character and an option character which is a follower character of the main character in a game space, action content storage means for storing contents of actions taken by the option character against objects appearing in the game for each of the objects excluding the option character, first operable member operable by a game player, target selecting means for selecting one of the objects excluding the option character in the game space as a target in response to operation of a first operable member, mark displaying means for displaying a visually recognizable mark for the selected object, second operable member operable by the game player, and action executing means for causing the option character to execute the content of the action against the target stored in the action content storage means in response to operation of the second operable member.
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Specification