Gaming machine with visual and audio indicia changed over time
First Claim
1. A method of operating a gaming machine, comprising:
- monitoring a number of wager inputs from players of said gaming machine; and
altering a visual motif of said gaming machine in response to said number being a certain value.
9 Assignments
0 Petitions
Accused Products
Abstract
A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor monitors time signals from a clock and randomly selects one of a plurality of outcomes of the gaming machine in response to a wager amount. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual elements. The processor selects one of at least two data sets in response to the occurrence of a predetermined time, a completion of a bonus game, or a number of plays by players of said game. The gaming machine may also include audio speakers and audio elements that replace the changing visual elements, or audio and video elements can be displayed in unison as a function of the time.
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Citations
26 Claims
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1. A method of operating a gaming machine, comprising:
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monitoring a number of wager inputs from players of said gaming machine; and
altering a visual motif of said gaming machine in response to said number being a certain value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of operating a gaming machine, comprising:
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receiving inputs from players of said gaming machine;
monitoring a frequency of said inputs; and
altering a visual motif of said gaming machine based on said frequency. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 18, 19, 20, 21)
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17. A method of operating a gaming machine, comprising:
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storing a plurality of data sets for producing a plurality of different types of visual motifs on a display of said gaming machine;
displaying a first one of said plurality of different types of visual motifs on a display of said gaming machine;
discontinuing said displaying of said first one of said plurality of different types of visual motifs; and
displaying a second one of said plurality of different types of visual motifs on said display of said gaming machine based on the use of said gaming machine by players.
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22. A method of operating a gaming machine, comprising:
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receiving inputs from players during a basic game of said gaming machine, said basic game including a plurality of possible randomly-selected basic outcomes, said plurality of possible basic outcomes including a start-bonus outcome;
displaying a first one of a plurality of visual motifs on a display of said gaming machine during said basic game;
entering a bonus game in response to said start-bonus outcome being encountered;
returning to said basic game after said bonus game is completed; and
displaying a second one of said plurality of visual motifs on a display of said gaming machine during said basic game in response to said step of returning. - View Dependent Claims (23, 25, 26)
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24. A gaming machine, comprising:
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a processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager from a player, said processor monitoring plays from players;
a display for displaying visual elements; and
a memory device coupled to said processor and storing at least two data sets for producing at least two different types of said visual elements, said processor selecting one of said at least two data sets in response to said wager inputs meeting a certain criteria.
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Specification