Method of making a game available for a mobile telephony terminal of a subscriber and program modules and means therefor
First Claim
1. A method of making a game available for a mobile telephony terminal (TERA) of a subscriber (SUBA) wherein via a wireless network (NET) the mobile telephony terminal (TERA) sends a server (SER) a request message containing a request for participation in a game and containing an identification code (IDA) of the subscriber (SUBA) which is employed in particular for the use of the wireless network (NET), as a function of the request message the server (SER) executes a games program module (PL) for the execution of the desired game and thereby determines at least one result (RESA) of the game, the server (SER) sends the mobile telephony terminal (TERA) the at least one result (RESA) resulting from the execution of the games program module (PL), the mobile telephony terminal (TERA) outputs the at least one result (RESA) and a memory device (DB) stores the at least one result (RESA) in association with the identification code (IDA), it being possible for the at least one result (RESA) to be retrieved from the memory device (DB) after the game has ended.
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Accused Products
Abstract
The present invention relates to a method of making a game available for a mobile telephony terminal (TERA) of a subscriber (SUBA), a terminal program module (PMT) therefor, a server program module (PMS) therefor, a charge computer program module (PMAC) for calculating charges in association with the provision of the game, and a mobile telephony terminal (TERA), a server (SER) and a charge billing computer (ACC).
In the method, via a wireless network (NET) the mobile telephony terminal (TERA) sends a server (SER) a request message containing a request for participation in a game and containing an identification code (IDA) of the subscriber (SUBA) which is employed in particular for the use of the network (NET). As a function of the request message, the server executes a games program module (PL) for the execution of the desired game, thereby determines a games result (RESA) and sends this result to the mobile telephony terminal which outputs the result. Additionally, a memory device (DB) stores the at least one result in association with the identification code, it being possible for the result to be retrieved from the memory device (DB) after the game has ended.
219 Citations
12 Claims
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1. A method of making a game available for a mobile telephony terminal (TERA) of a subscriber (SUBA) wherein
via a wireless network (NET) the mobile telephony terminal (TERA) sends a server (SER) a request message containing a request for participation in a game and containing an identification code (IDA) of the subscriber (SUBA) which is employed in particular for the use of the wireless network (NET), as a function of the request message the server (SER) executes a games program module (PL) for the execution of the desired game and thereby determines at least one result (RESA) of the game, the server (SER) sends the mobile telephony terminal (TERA) the at least one result (RESA) resulting from the execution of the games program module (PL), the mobile telephony terminal (TERA) outputs the at least one result (RESA) and a memory device (DB) stores the at least one result (RESA) in association with the identification code (IDA), it being possible for the at least one result (RESA) to be retrieved from the memory device (DB) after the game has ended.
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6. A terminal program module (PMT) for a mobile telephony terminal (TERA) of a subscriber (SUBA), which is provided for a wireless network (NET), for making a game available for the mobile telephony terminal (TERA), wherein the terminal program module (PMT) can be executed by a control means of the mobile telephony terminal (TERA), characterised in that
the terminal program module (PMT) comprises detection means (DETPMT) for detecting a start command given by the subscriber (SUBA) for the execution of the game, and for determining an identification code (IDA) of the subscriber (SUBA) employed in particular for the use of the wireless network (NET), the terminal program module (PMT) comprises transmitting means (SNDPMT) for sending a request message, containing a request for participation in the game and containing the identification code (IDA), to a server (SER) via the wireless network (NET), the terminal program module (PMT) comprises receiving means (RCVPMT) for receiving at least one result (RESA) resulting from the execution of the games program module (PL) and the terminal program module (PMT) comprises output means (OUTPMT) for outputting the at least one result (RESA) on an output device of the mobile telephony terminal (TERA).
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8. A server program module (PMS) for a server (SER) for making a game available for a mobile telephony terminal (TERA) of a subscriber (SUBA), wherein the server program module (PMS) can be executed by a control means (CPUSV) of the server (SER), characterised in that
the server program module (PMS) comprises receiving means (RCVPMS) for receiving a request message containing a request, sent by a mobile telephony terminal (TERA), for participation in the game, and containing an identification code (IDA) of the subscriber (SUBA), employed in particular for the use of the wireless network (NET), the server program module (PMS) comprises execution means (EXEPMS) for the execution of a games program module (PL) for the execution of the desired game as a function of the request message and for determining at least one result (RESA) of the game, the server program module (PMS) comprises transmitting means (SNDPMS) for sending the at least one result (RESA), resulting from the execution of the games program module (PL), to the mobile telephony terminal (TERA), and the transmitting means (SNDPMS) are designed to transmit the at least one result (RESA), resulting from the execution of the games program module (PL), in association with the identification code (IDA) to a memory device (DB) from which the at least one result (RESA) can be retrieved after the game has ended.
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10. A charge computer program module (PMA) for a charge computer (ACC) for calculating charges in connection with a provision of a game for a mobile telephony terminal (TERA) of a subscriber (SUBA) for a wireless network (NET), wherein the charge computer program module (PMA) can be executed by a control means (CPUACC) of the charge computer (ACC), characterised in that
the charge computer program module (PMA) comprises receiving means (RCVPMA) for receiving an identification code (IDA) of the subscriber (SUBA), which is employed in particular for the use of the wireless network (NET), in association with at least one result (RESA) of the game which the server (SER) executes as a function of a request message, sent by the mobile telephony terminal (TERA) via a wireless network (NET), with the aid of a games program module (PL) for the execution of the desired game, where the server (SER) determines the at least one result (RESA) of the game and the charge computer program module (PMA) comprises accounting means (ACCPMA) for entering games billing data, determined from the at least one result (RESA) of the game and/or for the use of the games program module (PL), in an account of the subscriber (SUBA), in particular a charge billing account of the subscriber (SUBA) which is employed for the use of the wireless network (NET).
Specification