ELECTRONIC GAME SYSTEM USING A TRADING-CARD-TYPE ELECTRONIC RECORDING MEDIUM
First Claim
1. An electronic game system comprising:
- game control section that executes a game program on the basis of data relating to an object appearing in a game and a control signal given from a controller, to cause the game to progress and generate an image signal and a sound signal;
a display and sound generating section that visually displays the image signal and audibly reproduce the sound signal;
a trading-card-type electronic recording medium that stores thereon the data relating to the object caused to vary as the game progresses; and
a data read/write section that writes, onto said electronic recording medium, the data relating to the object stored in said game control section, or reads out, from said electronic recording medium, the data relating to the object.
1 Assignment
0 Petitions
Accused Products
Abstract
Game control section executes a game program on the basis of data relating to an object appearing in a game and a control signal given from a controller, to cause the game to progress and generate an image signal and sound signal. Display and sound generating section visually displays the image signal and audibly reproduce the sound signal. Electronic recording medium, in the form of a trading card, stores the data relating to the object that is caused to vary as the game progresses, and contains a memory capable of rewriting data stored therein. This electronic recording medium has an outer appearance similar to that of ordinary commercially-available trading cards. One object is allocated to a single electronic recording medium. The object-relating data represent values that define the attributes of the object appearing during the progression of a game. The attribute values are designed to vary as the game progresses. Data read/write section writes or reads, on the electronic recording medium, the object-relating data stored in the game control section.
184 Citations
10 Claims
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1. An electronic game system comprising:
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game control section that executes a game program on the basis of data relating to an object appearing in a game and a control signal given from a controller, to cause the game to progress and generate an image signal and a sound signal;
a display and sound generating section that visually displays the image signal and audibly reproduce the sound signal;
a trading-card-type electronic recording medium that stores thereon the data relating to the object caused to vary as the game progresses; and
a data read/write section that writes, onto said electronic recording medium, the data relating to the object stored in said game control section, or reads out, from said electronic recording medium, the data relating to the object. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A trading card for use with an electronic game device comprising:
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a card surface bearing a character image and/or design of an object appearing in a game to be played on said electronic game device; and
an electronic storage section that is provided within said trading card and stores therein data relating to the object appearing in the game in such a manner that the data can be read and written via said electronic game device.
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8. A machine-readable recording medium containing a group of instructions of a game-performing program to be executed by a processor, said game-performing program comprising:
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a first step of reading out, from a trading-card-type electronic recording medium, data relating to an object appearing in a game and loading the read-out data into an internal register, a character image and/or design of the object being visibly provided on a surface of said electronic recording medium;
a second step of executing a given game program on the basis of said data relating to the object appearing in a game loaded by said first step, to thereby generate image and sound signals during the course of the game; and
a third step of writing, onto said electronic recording medium, said data relating to the object caused to vary in accordance with progression of the game. - View Dependent Claims (9, 10)
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Specification