Game apparatus, game control method, recording medium and program
First Claim
Patent Images
1. A game apparatus for executing a war simulation game, comprising:
- a first generator for generating image data to display a normal state image on a preset display, which includes a map, at least one player'"'"'s element, and at least one opponent'"'"'s element, both elements being positioned on the map;
a first controller for activating the first generator when operation data indicating an operation by a game player is sent to the first controller and controlling the first generator to generate the image data for the normal state image according to the operation data;
a second generator for generating image data to display a combat state image on the preset display, which represents that one of the at least one player'"'"'s element fights against one of the at least one opponent'"'"'s element;
a second controller for activating the second generator when the operation data is sent to the second controller and controlling the second generator to generate the image data in real time in response to the operation data; and
a selector for receiving the operation data, determining whether or not the operation data satisfies a preset condition, and sending the operation data to either the first controller or the second controller in accordance with the determination.
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Abstract
An image data generator of this game apparatus generates, in a combat state, combat image data to display player'"'"'s combat elements that executes a combat and opponent'"'"'s combat elements fighting with the player'"'"'s combat elements on the display unit in real time. This game comprises a distance detector that detects a distance between the player'"'"'s combat element and the opponent'"'"'s combat element at the time of changing a normal state to the combat state, and displays an initial image at the beginning of the combat state in accordance with the distance therebetween.
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Citations
10 Claims
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1. A game apparatus for executing a war simulation game, comprising:
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a first generator for generating image data to display a normal state image on a preset display, which includes a map, at least one player'"'"'s element, and at least one opponent'"'"'s element, both elements being positioned on the map;
a first controller for activating the first generator when operation data indicating an operation by a game player is sent to the first controller and controlling the first generator to generate the image data for the normal state image according to the operation data;
a second generator for generating image data to display a combat state image on the preset display, which represents that one of the at least one player'"'"'s element fights against one of the at least one opponent'"'"'s element;
a second controller for activating the second generator when the operation data is sent to the second controller and controlling the second generator to generate the image data in real time in response to the operation data; and
a selector for receiving the operation data, determining whether or not the operation data satisfies a preset condition, and sending the operation data to either the first controller or the second controller in accordance with the determination. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of executing a war simulation game on a game apparatus, comprising:
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a first generating step of generating image data to display a normal state image on a preset display of the game apparatus, which includes a map, at least one player'"'"'s element, and at least one opponent'"'"'s element, both elements being positioned on the map;
a first controlling step of activating the first generating step in response to reception operation data indicating an operation by a game player and controlling the first generating step to generate the image data for the normal state image according to the operation data;
a second generating step of generating image data to display a combat state image on the preset display, which represents that one of the at least one player'"'"'s element fights against one of the at least one opponent'"'"'s element;
a second controlling step of activating the second generating step in response to reception of the operation data and controlling the second generating step to generate the image data in real time in response to the operation data; and
a selecting step of receiving the operation data, determining whether or not the operation data satisfies a preset condition, and sending the operation data to either the first controlling step or the second controlling step in accordance with the determination.
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8. A storage medium having computer readable program code means embodied in the medium, the computer readable program code means comprising:
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first computer readable program code means for generating image data to display a normal state image on a preset display, which includes a map, at least one player'"'"'s element, and at least one opponent'"'"'s element, both elements being positioned on the map;
second computer readable program code means for activating the first computer readable program code means in response to reception operation data indicating an operation by a game player and controlling the first computer readable program code means to generate the image data for the normal state image according to the operation data;
third computer readable program code means for generating image data to display a combat state image on the preset display, which represents that one of the at least one player'"'"'s element fights against one of the at least one opponent'"'"'s element;
fourth computer readable program code means for activating the third computer readable program code means in response to reception of the operation data and controlling the third computer readable program code means to generate the image data in real time in response to the operation data; and
fifth computer readable program code means for receiving the operation data, determining whether or not the operation data satisfies a preset condition, and sending the operation data to either the second computer readable program code means or the fourth computer readable program code means in accordance with the determination.
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9. A computer program for a computer having a display, the computer program causing the computer to execute the steps of:
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a first generating step of generating image data to display a normal state image on the display of the game apparatus, which includes a map, at least one player'"'"'s element, and at least one opponent'"'"'s element, both elements being positioned on the map;
a first controlling step of activating the first generating step in response to reception operation data indicating an operation by a game player and controlling the first generating step to generate the image data for the normal state image according to the operation data;
a second generating step of generating image data to display a combat state image on the display, which represents that one of the at least one player'"'"'s element fights against one of the at least one opponent'"'"'s element;
a second controlling step of activating the second generating step in response to reception of the operation data and controlling the second generating step to generate the image data in real time in response to the operation data; and
a selecting step of receiving the operation data, determining whether or not the operation data satisfies a preset condition, and sending the operation data to either the first controlling step or the second controlling step in accordance with the determination. - View Dependent Claims (10)
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Specification