Adaptive toy system and functionality
First Claim
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1. An adaptive toy system comprising:
- a multiplicity of interactive toys, each of which is connected to a computer network; and
adaptive toy operation software which is supplied to said multiplicity of interactive toys via said computer network, said adaptive toy operation software being operative to provide feedback, based on play experience with at least some of said multiplicity of interactive toys, via said computer network and to employ said feedback in adapting itself so as to change the play experience provided thereby.
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Abstract
An adaptive toy system including a multiplicity of interactive toys, each of which is connected to a computer network and adaptive toy operation software which is supplied to the multiplicity of interactive toys via the computer network, the adaptive toy operation software being operative to provide feedback, based on play experience with at least some of the multiplicity of interactive toys, via the computer network and to employ the feedback in adapting itself so as to change the play experience provided thereby.
186 Citations
5 Claims
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1. An adaptive toy system comprising:
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a multiplicity of interactive toys, each of which is connected to a computer network; and
adaptive toy operation software which is supplied to said multiplicity of interactive toys via said computer network, said adaptive toy operation software being operative to provide feedback, based on play experience with at least some of said multiplicity of interactive toys, via said computer network and to employ said feedback in adapting itself so as to change the play experience provided thereby.
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2. An adaptive entertainment system comprising:
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a multiplicity of interactive entertainment units, each of which is connected to a computer network; and
adaptive entertainment software which is supplied to said multiplicity of interactive entertainment units via said computer network, said adaptive entertainment software being operative to provide feedback, based on play experience with at least some of said multiplicity of interactive entertainment units, via said computer network and to employ said feedback in adapting itself so as to change the entertainment experience provided thereby.
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3. A method for establishing a network of toys, the method comprising:
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providing a plurality of scripts for at least some of the network of toys; and
sending at least one of the plurality of scripts to at least one of the toys in the network, over the network.
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4. A toy system comprising:
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an electronic toy content shop providing users with an option to pre-purchase accounts for users; and
a plurality of networked toys directly connected via a network to the electronic toy content store, the toys being operative to load themselves with at least one script sold at the electronic toy content store;
whereinonly a subset of the scripts sold at the electronic toy content shop are displayed to a user, depending on at least one personal characteristic of the user.
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5. A toy system providing multi-level interaction between a population of users and a population of toys, the system comprising:
at least one scripts operative to pose at least one question to at least one user about a topic other than the user'"'"'s characteristics, each of the scripts operative to analyze the user'"'"'s answer and act upon its content and to derive knowledge about the user'"'"'s characteristics from his answer.
Specification