Interconnection of users via a communications network, for competitive gaming
First Claim
1. A method of interconnecting a plurality of users via a communications network, the method including the steps of:
- accepting key data from each user terminal, each of the key data being indicative of purchase of a physical token and being associated with player data;
validating the key data;
allowing each user access to an online game of skill running on a server and playable via the respective user terminals, and accepting gaming inputs associated with the game from the users via the respective user terminals;
providing gaming data to each of the user terminals, the gaming data being based on interaction between;
gaming software;
the gaming inputs from the user terminals; and
the player data associated with the user terminals and their respective associated key data;
on the basis of the gaming software, determining one or more winners from amongst the users playing the game of skill is a winner; and
allocating a prize to the winner.
2 Assignments
0 Petitions
Accused Products
Abstract
A method of interconnecting a plurality of users via a communications network includes steps of accepting key data from each user terminal, and validating the key data. Each of the key data is indicative of purchase of a physical token, and is associated with player data. Each user is allowed access to an online game of skill running on a server, and is playable via the respective user terminals. Gaming inputs associated with the game are accepted from the users via the respective user terminals. Gaming data is provided to each of the user terminals, with the gaming data being based upon interaction between gaming software, gaming inputs from the user terminal, and the player data associated with the user terminals and their respective associated key data. Based upon the gaming software, one or more winners is determined from amongst the users playing the game of skill. A prize is then allocated to the determined winner.
5 Citations
10 Claims
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1. A method of interconnecting a plurality of users via a communications network, the method including the steps of:
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accepting key data from each user terminal, each of the key data being indicative of purchase of a physical token and being associated with player data;
validating the key data;
allowing each user access to an online game of skill running on a server and playable via the respective user terminals, and accepting gaming inputs associated with the game from the users via the respective user terminals;
providing gaming data to each of the user terminals, the gaming data being based on interaction between;
gaming software;
the gaming inputs from the user terminals; and
the player data associated with the user terminals and their respective associated key data;
on the basis of the gaming software, determining one or more winners from amongst the users playing the game of skill is a winner; and
allocating a prize to the winner. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification