Interactive toys
First Claim
1. A first toy for moving relative to a second toy, wherein the first toy comprises:
- a body for the first toy;
at least a portion of the body of the first toy being capable of movement;
a switch with the body of the first toy for activating a magnet, the magnet being with the first toy, and the magnet being movable from a first position to a second position, and in the second position causing at least a portion of a second toy to move relatively closer relative to the first toy; and
a microprocessor circuit with the body, the microprocessor circuit being connected through switch means with the magnet such that the switch causes a further activation of the toy.
1 Assignment
0 Petitions
Accused Products
Abstract
A pair of toys or novelty devices for moving relative to the surrounding environment comprises a body for each toy. The body of at least one of the toys or devices to be capable of movement over a surface. A switch with the body activates a magnet to react from one state to another state, and in the second state causing at least one of the devices or toys to move relatively closer together in the surrounding environment. A microprocessor circuit with the body is connected with the magnet such that the switch causes the magnet to operate from one state to another state. When there are a pair of toys, which appear as pets, which get together, and when they appear to kiss each other, there is emitted a kissing sound. Then the cheeks of the pets glow and become red color, resembling the human emotion and reaction.
10 Citations
27 Claims
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1. A first toy for moving relative to a second toy, wherein the first toy comprises:
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a body for the first toy;
at least a portion of the body of the first toy being capable of movement;
a switch with the body of the first toy for activating a magnet, the magnet being with the first toy, and the magnet being movable from a first position to a second position, and in the second position causing at least a portion of a second toy to move relatively closer relative to the first toy; and
a microprocessor circuit with the body, the microprocessor circuit being connected through switch means with the magnet such that the switch causes a further activation of the toy. - View Dependent Claims (2, 3, 4, 24)
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5. A method for activating a toy device or novelty device, the device including a body, and with the body there is a magnet, a switch, and an electronic circuit comprising:
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moving a switch under the action of movement of a magnet;
activating an electronic circuit through the movement of the switch; and
operating the electronic circuit to thereby cause selectively a light action or sound effect in response to signals received from the microprocessor. - View Dependent Claims (6, 7, 8, 9)
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10. A method for activating a physical toy, the toy being an animal character including a body, and with the body there is a magnet, a switch, and an electronic circuit operable after closure of the switch by the magnet comprising:
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moving a magnet;
closing a switch as a result of magnet movement to thereby activate an electronic circuit;
operating the electronic circuit to cause movement of a feature of the toy in response; and
causing movement of, selectively at least one of an eyelid or ear for the animal character. - View Dependent Claims (11, 12, 13, 15, 16, 18, 25, 26)
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14. A method for activating a pair of toys in the form of two animal characters for moving relative to each other, each character comprises a body for each toy character, and wherein the activation comprises:
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activating a switch with the body of at least one of the toys as a result of movement of a magnet with at least one of the toys to react from one state to a second state, such that when the magnet is in the second state at least one of the toys moves thereby causing at least one of the toys to move;
activating a light source in at least one of the toys to cause a glow in at least one of the toys; and
causing a sound generator in at least one of the toys to active a sound from at least of the toys.
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17. A toy device for moving relative to the surrounding environment comprises:
a body;
the body being capable of movement;
a magnet with the body for activating a switch to react from one state to another state, and in the second state causing another device and the toy to move relatively closer together; and
a microprocessor circuit with the body, the microprocessor circuit being connected with the magnet such that the switch causes the magnet to operate from one state to another state.
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19. A pair of toys, wherein at least one is for moving relative to the surrounding environment comprises:
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a body for each toy;
the body for at least one of the toys for being capable of movement;
a switch with the body for activating an electronic circuit in response to movement of a magnet from a first position to a second position, and in the second position causing at least one of the toys to move; and
the circuit being connected with the switch such that closing the switch causes operation of the circuit.
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20. A pair of toys for moving relatively comprises:
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a body for each toy;
the body of at least one of the toys being capable of movement over a surface;
a switch with the body of at least one of the toys for activating a magnet in the respective toy to react from one state to another state, and the magnet in the second state causing at least one of the toys to move relatively closer to the other toy, and a microprocessor circuit with the body, the microprocessor circuit being connected with the magnet such that operation of the switch causes the magnet to move from one state to another state. - View Dependent Claims (21, 27)
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22. A pair of toys in the form of two animal characters for relatively movement comprises:
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a body for each toy;
the body of at least one of the toys being capable of movement over a surface to move relatively towards each other;
a switch with the body of at least one of the toys for activating a circuit with at least one of the toys when a magnet reacts from one state to a second state, such that when the magnet is in the second state at least one of the toys moves relatively closer to the other toy; and
the circuit being connected with the switch, the circuit additionally acting to active a light source in at least one of the toys to cause a glow in at least of the toys, and to cause a sound generator in at least one of the toys to active a sound from at least one of the toys. - View Dependent Claims (23)
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Specification