Network game system
First Claim
1. A game management method of a game server which provides a game for a first game apparatus of a first player who has logged-in through a communication network out of a plurality of players who are previously registered, comprising steps of:
- (a) transmitting to said first game apparatus player information representing a second player who does not log-in out of said plurality of players; and
(b) transmitting a log-in operation request to a second game apparatus of said second player upon receipt of a first selection signal which represents a selection of said second player from said first game apparatus.
1 Assignment
0 Petitions
Accused Products
Abstract
A network game system includes a game server in which a plurality of players respectively operating a plurality of portable communication terminals are registered in advance. When any one of the players logs in the game server through a communication network, a game is supplied to the portable communication terminal of the player. A game screen is shown on a display, and both characters in the course of logging-in and logging out are displayed on the game screen. If the player selects the logging-out character, a selection signal is transmitted to the game server. The game server transmits a log-in operation request to the portable communication terminal of the player operating the selected character.
71 Citations
14 Claims
-
1. A game management method of a game server which provides a game for a first game apparatus of a first player who has logged-in through a communication network out of a plurality of players who are previously registered, comprising steps of:
-
(a) transmitting to said first game apparatus player information representing a second player who does not log-in out of said plurality of players; and
(b) transmitting a log-in operation request to a second game apparatus of said second player upon receipt of a first selection signal which represents a selection of said second player from said first game apparatus. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A game server which provides a game for a first game apparatus of a first player who has logged-in through a communication network out of a plurality of players who are previously registered, comprising:
-
a first transmission means for transmitting to said first game apparatus player information representing a second player who does not log-in out of said plurality of players; and
a second transmission means for transmitting a log-in operation request to a second game apparatus of said second player upon receiving from said first game apparatus a selection signal which represents a selection of said second player.
-
-
9. A game program product allowing a game apparatus operated by a player logging-in a game server through a communication network to execute, comprising steps of:
-
(a) receiving from said game server player information representing a specific player who is previously registered and does not log-in said game server when logging-in said game server;
(b) guiding a selection of said specific player based on said player information;
(c) requesting said game server to transmit a log-in operation request to said specific player when said specific player is selected; and
(d) guiding a log-in operation in receipt of said log-in operation request from said game server while not logging-in said game server. - View Dependent Claims (10, 11, 12)
-
-
13. A game apparatus operated by a player who logged-in a game server through a communication network, comprising:
-
a player information receiving means for receiving from said game server player information representing a specific player who is previously registered and does not log in said game server when logging-in said game server and;
a first guiding means for guiding a selection of said specific player based on said player information;
a requesting means for requesting said game server to transmit a log-in operation request to said specific player when said specific player is selected; and
a second guiding means for guiding a log-in operation upon receipt of said log-in operation request from said game server while not logging-in said game server.
-
-
14. A storing medium storing a game program allowing a game apparatus operated by a player logging-in a game server through a communication network to execute, wherein said game program comprising steps of:
-
(a) receiving from said game server player information representing a specific player who is previously registered and does not log-in said game server when logging-in said game server;
(b) guiding a selection of said specific player based on said player information;
(c) requesting said game server to transmit a log-in operation request to said specific player when said specific player is selected; and
(d) guiding a log-in operation upon receipt of said log-in operation request from said game server while not logging-in said game server.
-
Specification