Coexistent interaction between a virtual character and the real world
First Claim
1. A game system, incorporating co-existent interaction between a virtual character and a user in the real world, comprising a virtual character in a computer sub-system including a computer device and means for inputting real-world actions of a user in the real world into said sub-system, whereby actions of a user in the real world, at a pre-chosen real world location, other than correlative movements, are recorded and inputted into the computer sub-system and influence the character in the virtual world.
2 Assignments
0 Petitions
Accused Products
Abstract
A game system, incorporating co-existent interaction between a virtual character 20 and a user 10 in the real world, comprising a virtual character 20 in a computer sub-system 12,14 including a computer device 12 and means 38,40,42 for inputting real-world actions of a user in the real world into said sub-system 12,14, whereby actions of a user in the real world, at a pre-chosen real world location 36, other than correlative movements, are recorded and inputted into the computer sub-system and influence the character 20 in the virtual world 16.
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Citations
19 Claims
- 1. A game system, incorporating co-existent interaction between a virtual character and a user in the real world, comprising a virtual character in a computer sub-system including a computer device and means for inputting real-world actions of a user in the real world into said sub-system, whereby actions of a user in the real world, at a pre-chosen real world location, other than correlative movements, are recorded and inputted into the computer sub-system and influence the character in the virtual world.
Specification