System, device and method for remotely providing, accessing and using personal entertainment media
First Claim
1. A system for accessing remotely stored entertainment content, comprising:
- a central server connected to memory containing a plurality of entertainment content stored therein;
at least one portable subscriber terminal;
a telecommunications link adapted to connect the at least one portable subscriber terminal to the central server with a purpose of permitting communication between the server and the terminal and permitting retrieval of content requested by the subscriber;
means for permitting the subscriber to input commands to the terminal to be communicated by the telecommunications link to the server;
means associated with the server for receiving the subscriber commands and retrieving entertainment content from the memory storage and transmitting content to the terminal; and
means for modulating a flow of data representative of the content selected by the subscriber from the memory to the terminal in response to available data space within at least one transient data storage buffer.
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Accused Products
Abstract
Systems and methods for permitting consumers to securely purchase, access, download and/or stream entertainment content such as musical and audio visual works, including a remote terminal or terminals. Consumers subscribe to the system and obtain a terminal or terminals. The terminals permit the subscribers to access the system to obtain content, either by downloading same to the terminal or by directly perceiving the content while streaming the content to the terminal. The invention prevents unauthorized copying, distribution and/or performance of protected works while at the same time eliminating the need for consumers to possess the tangible objects, e.g. CDS and DVDs, upon which detectable works normally reside. The software associated with the system regulates the transmission of content from the database(s) upon which it is stored, through a central server associated with the system, to the subscriber terminals for storage or immediate, i.e., “streaming”, playback.
274 Citations
28 Claims
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1. A system for accessing remotely stored entertainment content, comprising:
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a central server connected to memory containing a plurality of entertainment content stored therein;
at least one portable subscriber terminal;
a telecommunications link adapted to connect the at least one portable subscriber terminal to the central server with a purpose of permitting communication between the server and the terminal and permitting retrieval of content requested by the subscriber;
means for permitting the subscriber to input commands to the terminal to be communicated by the telecommunications link to the server;
means associated with the server for receiving the subscriber commands and retrieving entertainment content from the memory storage and transmitting content to the terminal; and
means for modulating a flow of data representative of the content selected by the subscriber from the memory to the terminal in response to available data space within at least one transient data storage buffer. - View Dependent Claims (2, 3, 4, 5, 8)
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6. A method for permitting subscribers to remotely access stored entertainment content, comprising:
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providing a central server connected to memory containing a plurality of entertainment content stored therein;
providing at least one portable subscriber terminal;
providing a telecommunications link adapted to connect the at lease one portable subscriber terminal to the central server with a purpose of permitting communication between the server and the terminal and permitting retrieval of content requested by the subscriber;
receiving commands from the subscriber terminal, retrieving entertainment content responsive to the commands, and transmitting the content to the terminal; and
modulating a flow of data representative of the content in response to available data space within at least one transient data storage buffer. - View Dependent Claims (7)
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9. A system which permits consumers to remotely store and access entertainment content, comprising;
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a central server having associated therewith at least one database of entertainment content stored therein;
a subscriber terminal adapted to communicate with the central server to request and receive requested entertainment content;
a telecommunications link electronically communicating the central server with the subscriber terminal; and
software associated with the system for facilitating the execution of commands sent to the central server from the subscriber terminal and for facilitating the retrieval and transmission of request entertainment content, comprising;
a transfer module responsible for causing data comprising the entertainment content to be transferred from the central server to a playback buffer associated with the subscriber terminal;
a rendering module responsible for preparing data representative of the entertainment content for playback;
a flow control module responsible for modulating the flow of data representative of the entertainment content from the server to the player;
a user interface update module which monitors the status of the processing of data representative of the entertainment content to be played by the subscriber terminal, indicating the status of the processing to the subscriber, for communicating with the rendering module relative to the progress of the processing of data, and for communicating command signals via the rendering engine to flush the data buffer or to start, stop, pause or play entertainment content through the subscriber terminal; and
a user module responsible for communicating human commands input to a human/machine interface associated with the subscriber terminal.
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10. A method for electronically distributing entertainment content, comprising the steps of:
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distributing at least one subscriber terminal to a consumer;
permitting the consumer to establish a subscription account to purchase entertainment content through the terminal, the step of permitting the subscriber to establish a subscriber account including receiving payment means from the subscriber;
permitting the subscriber to select from a menu of available entertainment content to be purchased;
permitting the subscriber to select and purchase desired entertainment content from the menu;
storing the selection(s) of the subscriber on a selection list on the central server dedicated to the subscriber;
permitting the subscriber to access and download to the terminal any purchased entertainment content on the subscriber'"'"'s content list at any time; and
whereby the subscriber can purchase rights to and access purchased entertainment content at any time without physically possessing a tangible article upon which the entertainment content resides. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A subscription based system for purchasing, storing, retrieving and transmitting entertainment content comprising:
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a central server and software module;
an encryption or coding module;
a network server communication module;
a series of databases including a music content database, and playlist database and an account database;
a subscriber terminal which includes;
a client network communication module;
a decryption/decoding module;
a digital to analog conversion module;
a data storage device;
a human/machine interface; and
an analog output. a telecommunications link between the subscriber terminal and the network server communication module. - View Dependent Claims (22, 24, 25, 26, 27)
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23. A system for accessing remotely stored entertainment content, comprising:
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a central server connected to memory containing a plurality of entertainment content stored therein;
at least one portable subscriber terminal;
a telecommunications link adapted to connect the at least one portable subscriber terminal to the central server with a purpose of permitting communication between the server and the terminal and permitting retrieval of content requested by the subscriber;
means for permitting the subscriber to input commands to the terminal to be communicated by the telecommunications link to the server;
means associated with the server for receiving the subscriber commands and retrieving entertainment content from the memory storage and transmitting content to the terminal;
means for modulating a flow of data representative of the content selected by the subscriber from the memory to the terminal in response to available data space within at least one transient data storage buffer; and
wherein the means for permitting includes a human/machine interface selected from the group consisting of graphical user interfaces, touch sensitive screens, voice recognition means, biometric scanners, and tough sensitive displays.
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28. A system which permits consumers to remotely store and access entertainment content, comprising;
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a central server having associated therewith at least one database of entertainment content stored therein;
a subscriber terminal adapted to communicate with the central server to request and receive requested entertainment content;
a telecommunications link electronically communicating the central server with the subscriber terminal; and
software associated with the system for facilitating the execution of commands sent to the central server from the subscriber terminal and for facilitating the retrieval and transmission of request entertainment content, comprising;
a transfer module responsible for causing data comprising the entertainment content to be transferred from the central server to a playback buffer associated with the subscriber terminal;
a rendering module responsible for preparing data representative of the entertainment content for playback;
a flow control module responsible for modulating the flow of data representative of the entertainment content from the server to the player;
a user interface update module which monitors the status of the processing of data representative of the entertainment content to be played by the subscriber terminal, indicating the status of the processing to the subscriber, for communicating with the rendering module relative to the progress of the processing of data, and for communicating command signals via the rendering engine to flush the data buffer or to start, stop, pause or play entertainment content through the subscriber terminal; and
a user module responsible for communicating human commands input to a human/machine interface associated with the subscriber terminal, wherein the human/machine interface is selected from the group consisting of graphical user interfaces, touch sensitive screens, voice recognition means, biometric scanners, and tough sensitive displays.
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Specification