Game processing apparatus, game processing methods and recording media
First Claim
1. A game processing apparatus that processes a game on the basis of player operating signals;
- the game processing apparatus being characterised in that it is equipped with processing circuits, which process said game on the basis of operating signals supplied by input devices operated by the players, and which generate the image data for this game; and
when an operating signal equivalent to a player'"'"'s declaration of victory is input from said input device, said processing circuits process subsequent operating signals input by that player as invalid signals until a predetermined condition has been met.
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Accused Products
Abstract
Provides a game processing apparatus capable of getting players more excited about playing games.
For that reason, the game processing apparatus of the present invention processes games on the basis of players'"'"' operating signals, and is equipped with processing circuits (10), which process the above-mentioned games on the basis of operating signals supplied from input devices (2b) operated by the players, and which generate the image data for these games. When an operating signal equivalent to a player'"'"'s victory declaration is input from an input device (2b), the processing circuits (10) process subsequent operating signals input by the player as invalid signals until a prescribed condition is achieved.
24 Citations
29 Claims
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1. A game processing apparatus that processes a game on the basis of player operating signals;
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the game processing apparatus being characterised in that it is equipped with processing circuits, which process said game on the basis of operating signals supplied by input devices operated by the players, and which generate the image data for this game; and
when an operating signal equivalent to a player'"'"'s declaration of victory is input from said input device, said processing circuits process subsequent operating signals input by that player as invalid signals until a predetermined condition has been met.
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2. A game processing apparatus that processes a game, the stages of which are repeated a plurality of times on the basis of operating signals;
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the game processing apparatus being characterised in that it is equipped with processing circuits, which process said game on the basis of operating signals supplied by input devices operated by the players, and which generate the image data for this game; and
when a judgement is made as to whether or not the final stage of the game is over, and it is determined that the final stage is over, said processing circuits calculate the number of points corresponding to the elapsed time from the start of the initial stage of the game until the completion of said final stage, and count these as the points earned for the entire game.
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3. A game processing apparatus that simultaneously displays a plurality of playing areas, where a game is processed on the basis of independent operating signals;
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the game processing apparatus being characterised in that it is equipped with processing circuits, which process said game on the basis of a plurality of operating signals, including operating signals supplied by input devices operated by the players, and which generate the image data for displaying said playing areas;
said processing circuits generate image data for displaying at least three playing areas, which are manipulated on the basis of said plurality of operating signals;
prior to starting the game, out of said plurality of playing areas, the processing circuits interrelate those playing areas which will form cooperative relationships with each other; and
change the processing of the game in playing areas where cooperating relationships have not been formed based on whether or not the results of manipulations in any of the playing areas where cooperating relationships have been formed meet a predetermined condition.
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4. A game processing apparatus that processes a game which displays display images arranged in the playing areas and background area;
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the game processing apparatus being characterised in that it is equipped with processing circuits, which generate image data in such a way that the images in the playing areas where said game is processed on the basis of operating signals supplied by input devices operated by the players are superimposed on a background image controlled independently from said playing area images, and said background image is visible; and
said processing circuits generate image data that changes said background image in accordance with whether or not the results of manipulations in the playing areas processed on the basis of said operating signals meet with a predetermined condition. - View Dependent Claims (5, 6, 7, 8)
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9. A game processing apparatus that simultaneously displays a plurality of playing areas, within which a game is processed on the basis of independent operating signals;
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the game processing apparatus being characterised in that it is equipped with processing circuits, which process said game on the basis of a plurality of operating signals, including operating signals supplied by input devices operated by the players, and which generate image data for displaying said playing areas; and
said processing circuits generate image data that displays a plurality of options capable of being selected by the operator according to whether or not the results of the players'"'"' manipulations in the playing areas processed on the basis of said operating signals meet one or more predetermined conditions. - View Dependent Claims (10)
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11. A game processing apparatus that makes blocks disappear;
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the game processing apparatus being characterised in that it is equipped with processing circuits, which process said game on the basis of operating signals supplied by input devices operated by the players, and which generate the image data for this game; and
said processing circuits determine scores based on the location from which said blocks disappeared. - View Dependent Claims (13, 19, 20, 21, 22, 24, 27)
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12. A game processing apparatus that processes a game, the stages of which are repeated a plurality of times on the basis of operating signals;
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the game processing apparatus being characterised in that it is equipped with processing circuits, which process said game on the basis of operating signals supplied by input devices operated by the players, and which generate the image data for this game;
each time said stage commences, said processing circuits select from among a plurality of types of characters that character which corresponds to that game stage; and
when a new character is selected at a new stage, said processing circuits change the processing of said stage in accordance with how many times a character of the same type as said character has been selected prior to that.
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14. A game processing apparatus for a plurality of players to do battle;
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the game processing apparatus being characterised in that it is equipped with processing circuits, which process said game on the basis of a plurality of operating signals supplied by a plurality of input devices operated by the players, and which generate the image data for this game; and
when an attack is launched against an opposing player on the basis of operating signals supplied from one of the said input devices, said processing circuits generate image data for warning the opposing player of said attack before the attack takes place.
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15. A game processing method that processes a game on the basis of player operating signals;
the game processing method being characterised in that it comprises a step, which, when an operating signal equivalent to a player'"'"'s declaration of victory is input from an input device, nullifies subsequent operating signals input by that player until a predetermined condition is achieved. - View Dependent Claims (29)
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16. A game processing method that processes a game, the stages of which are repeated a plurality of times on the basis of operating signals;
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the game processing method being characterised in that it comprises a step, which judges whether or not the final stage of the game is over; and
a step, which, when it has been determined that said final stage is over, calculates the number of points corresponding to the elapsed time from the start of the initial stage of the game until the completion of said final stage, and counts these as the points earned for the entire game.
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17. A game processing method that simultaneously displays a plurality of playing areas, where a game is processed on the basis of independent operating signals;
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the game processing method being characterised in that it comprises a step, which, prior to the start of the game, out of a plurality of playing areas that are manipulated on the basis of a plurality of operating signals, interrelates playing areas, which will form cooperative relationships with each other;
a step, which generates image data for displaying at least three of said playing areas; and
a step, which adds changes to the processing of non-cooperating playing areas based on whether or not the results of manipulations in any of the playing areas where cooperating relationships have been formed meet a predetermined condition.
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18. A game processing method that processes a game which is equipped with display images arranged in the playing areas and background area;
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the game processing method being characterised in that it comprises a step, which generates image data so that the playing areas where a game is processed on the basis of operating signals are superimposed on a background image controlled independently from said playing area images, and which makes said background image visible; and
a step, which changes said background image in accordance with whether or not the results of manipulations in the playing areas processed on the basis of said operating signals meet with a predetermined condition.
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23. A game processing method that simultaneously displays a plurality of playing areas, within which a game evolves on the basis of independent operating signals;
the game processing method being characterised in that it comprises a step, which generates image data that displays a plurality of options capable of being selected by the operator according to whether or not the results of the player'"'"'s manipulations in the playing area processed on the basis of said operating signals meet one or more predetermined conditions.
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25. A game processing method that makes blocks disappear;
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the game processing method being characterised in that it comprises a step, which processes a game on the basis of operating signals supplied by input devices operated by the players; and
a step, which determines scores based on the location from which said blocks disappeared.
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26. A game processing method that processes a game, the stages of which are repeated a plurality of times on the basis of operating signals;
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the game processing method being characterised in that it comprises a step, which, each time said stage commences, selects from among a plurality of types of characters that character which corresponds to that stage of the game; and
a step, which, when a new character is selected at a new stage, changes the processing of said stage in accordance with how many times a character of the same type as said character has been selected prior to that.
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28. A game processing method for a plurality of players to do battle;
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the game processing method being characterised in that it comprises a step, which processes said game on the basis of a plurality of operating signals supplied by a plurality of input devices operated by the players; and
a step, which, when an attack is launched against an opposing player on the basis of operating signals supplied from one of the said input devices, warns the opposing player of said attack before the attack takes place.
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Specification