Server device for net games, method for controlling progress of net game and program for executing net game
First Claim
1. A server device for a net game applicable on a network and enabling data communication with mobile communication terminals registered as members, the server device comprising:
- organizing means for organizing groups consisting of a specified number of members upon a member registration request from the respective mobile communication terminals, question storage means for storing contents of a plurality of questions, question preparing means for selecting and preparing a specified number of questions from the contents stored in the question storage means, transmitting/receiving means for transmitting the prepared questions to the respective mobile communication terminals in the group and receiving an answer information from the respective mobile communication terminals corresponding to the questions presented on monitors of the respective mobile communication terminals, first answer information storage means for storing the answer information in correspondence with the respective mobile communication terminals, and congeniality judging means for judging the congeniality of each possible pair of the respective mobile communication terminals in the group based on the respective pieces of answer information stored in the first answer information storage means and pairing the mobile communication terminals having the answer information showing congeniality.
4 Assignments
0 Petitions
Accused Products
Abstract
A server device for net game is provided with a party organizing section 101 for organizing a plurality of members participating in a virtual party, a question preparing section 102 for preparing a specified number of questions to be presented to organized mobile communication terminals, a matching section 104 for selecting two members from those participating in the party based on answers to the prepared questions and a congeniality evaluation parameter value, a question drafting section 105 for letting the selected two members to draft a specified number of questions and possible answers corresponding to the questions, an access setting section 106 for enabling an access time and an imaginary access place to be set based on answers to the drafted questions and the congeniality evaluation parameter value, and an access judging section 107 for judging whether the two selected members have accessed at the set time and imaginary place and giving mailboxes.
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Citations
10 Claims
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1. A server device for a net game applicable on a network and enabling data communication with mobile communication terminals registered as members, the server device comprising:
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organizing means for organizing groups consisting of a specified number of members upon a member registration request from the respective mobile communication terminals, question storage means for storing contents of a plurality of questions, question preparing means for selecting and preparing a specified number of questions from the contents stored in the question storage means, transmitting/receiving means for transmitting the prepared questions to the respective mobile communication terminals in the group and receiving an answer information from the respective mobile communication terminals corresponding to the questions presented on monitors of the respective mobile communication terminals, first answer information storage means for storing the answer information in correspondence with the respective mobile communication terminals, and congeniality judging means for judging the congeniality of each possible pair of the respective mobile communication terminals in the group based on the respective pieces of answer information stored in the first answer information storage means and pairing the mobile communication terminals having the answer information showing congeniality. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A program for executing a net game on a net game server device applicable on a network and enabling data communication with mobile communication terminals registered as members, said program comprising the steps of:
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organizing groups consisting of a specified number of members upon a member registration request from the respective mobile communication terminals, storing contents of a plurality of questions, selecting and preparing a specified number of questions from the stored contents, transmitting the prepared questions to the respective mobile communication terminals in the group and receiving an answer information from the respective mobile communication terminals corresponding to the questions presented on monitors of the respective mobile communication terminals, storing the answer information in correspondence with the respective mobile communication terminals, and judging the congeniality of each possible pair of the respective mobile communication terminals in the group based on the stored contents and pairing the mobile communication terminals having the answer information showing congeniality.
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9. A net game progress controlling method by a net game server device applicable on a network and enabling data communication with mobile communication terminals registered as members, comprising the steps of:
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organizing groups consisting of a specified number of members upon a member registration request from the respective mobile communication terminals, storing contents of a plurality of questions, selecting and preparing a specified number of questions from the stored contents, transmitting the prepared questions to the respective mobile communication terminals in the group and receiving an answer information from the respective mobile communication terminals corresponding to the questions presented on monitors of the respective mobile communication terminals, storing the answer information in correspondence with the respective mobile communication terminals, and judging the congeniality of each possible pair of the respective mobile communication terminals in the group based on the stored contents and pairing the mobile communication terminals having the answer information showing congeniality.
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10. A computer-readable storing medium storing a net game progress control program implementable on a net game server device applicable on a network and enabling data communication with mobile communication terminals registered as members, said program comprising the steps of:
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organizing groups consisting of a specified number of members upon a member registration request from the respective mobile communication terminals, storing contents of a plurality of questions, selecting and preparing a specified number of questions from the stored contents, transmitting the prepared questions to the respective mobile communication terminals in the group and receiving an answer information from the respective mobile communication terminals corresponding to the questions presented on monitors of the respective mobile communication terminals, storing the answer information in correspondence with the respective mobile communication terminals, and judging the congeniality of each possible pair of the respective mobile communication terminals in the group based on the stored contents and pairing the mobile communication terminals having the answer information showing congeniality.
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Specification