Multiplayer gaming
First Claim
Patent Images
1. A method of administration of a live electronic card game in which two or more players wager in a networked environment, the players being assigned virtual cards from a game server, which cards are displayed and used to construct a hand by the players, the method comprising the step of:
- assigning to each player, a virtual deck from which their cards are dealt.
0 Assignments
0 Petitions
Accused Products
Abstract
A method of administration of a live electronic card game in which two or more players wager in a networked environment. The invention relates to the players being assigned virtual cards from a game server, which cards are displayed and used to construct a hand by the players. More specifically the method of the invention comprises the step of assigning to each player, a virtual deck from which their cards are dealt.
-
Citations
13 Claims
-
1. A method of administration of a live electronic card game in which two or more players wager in a networked environment, the players being assigned virtual cards from a game server, which cards are displayed and used to construct a hand by the players, the method comprising the step of:
assigning to each player, a virtual deck from which their cards are dealt. - View Dependent Claims (2, 3)
-
4. In the administration by a game server of a live networked multi-player wagering game, a method of resolving an interruption caused by the loss of a player, the method comprising:
-
assigning to a player, a virtual assistant which is adapted to complete a game in which the player is lost, the virtual assistant adapted to act independently once the player is lost. - View Dependent Claims (5, 6, 7, 8, 9)
-
-
10. In the administration of a live networked multi-player wagering game, a method for resolving interrupted games comprising the steps of:
detecting the presence of a player that has been lost to a game, then requiring the player to participate in the resolution of that game before the player is allowed to participate in another game.
-
11. In the administration of a networked multi-player wagering game by a game server, which game was once live, then became interrupted due to loss of a player, a method for resolving the game comprising the step of:
providing a procedural method, outside of the once live game, for each player to correspond with the game server so that when it is a player'"'"'s turn to perform an action in furtherance of a game, the state of the game is forwarded to that player and then that player'"'"'s action is received by the game server and acted on by the game server toward reaching a conclusion to the game. - View Dependent Claims (12, 13)
Specification