Audio System
First Claim
1. An audio system comprising:
- an audio source;
a playing terminal connected to the audio source by means of a data link; and
an audio transducer connected to the playing terminal, wherein a plurality of audio components are provided at the audio source, each audio component comprising (a) audio data relating to an audible sound or track, and (b) positional data, relative to the audio transducer means, at which each audible sound or track is to be perceived, the audio source being arranged to (i) generate, from the plurality of audio components, a first set of spatially processed data for transmission over the data link at a first bit rate, and (ii) individually transmit each of the audio components at a bit-rate which is lower than that of the first bit rate, the playing terminal being arranged to receive the first set of spatially processed data and each individual audio component, at their respective bit-rates, to generate a second set of spatially processed data using the individual audio components, and to output the first and second sets of spatially processed data by means of the audio transducer.
2 Assignments
0 Petitions
Accused Products
Abstract
An audio system comprises an audio source terminal 11 and a audio playback terminal 13, connected to each another by a wireless data link 14. The source terminal 11 comprises a source computer 15, and a cellular modem 17. The playback terminal 13 comprises a playback computer 19 having an internal processor 23 and an audio processor 24. Connected to the processor 23 is a cellular modem 21, an audio transducer 25, and a user control 27. Data relating to audio components, representing different services, is stored at the source terminal 11 where it is spatially processed and transmitted to the playback terminal. At the same time, each individual audio component is transmitted at a lower bit-rate than the spatially processed data, to the audio source terminal 11, whereafter it is spatially processed. Although the low bit-rate transmission causes a loss of audio quality, the positional data remains unaffected. Accordingly, when played, the combination of a high quality signal with low three-dimensional audio positional accuracy, and a set of low quality signals with high three-dimensional audio positional accuracy, results in restoration of the human perception of three-dimensional position to the degraded three-dimensional audio signal.
23 Citations
20 Claims
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1. An audio system comprising:
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an audio source;
a playing terminal connected to the audio source by means of a data link; and
an audio transducer connected to the playing terminal, wherein a plurality of audio components are provided at the audio source, each audio component comprising (a) audio data relating to an audible sound or track, and (b) positional data, relative to the audio transducer means, at which each audible sound or track is to be perceived, the audio source being arranged to (i) generate, from the plurality of audio components, a first set of spatially processed data for transmission over the data link at a first bit rate, and (ii) individually transmit each of the audio components at a bit-rate which is lower than that of the first bit rate, the playing terminal being arranged to receive the first set of spatially processed data and each individual audio component, at their respective bit-rates, to generate a second set of spatially processed data using the individual audio components, and to output the first and second sets of spatially processed data by means of the audio transducer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An audio system comprising:
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an audio source means;
an audio playing means connected to the audio source means by a communication means; and
an audio production means connected to the playing terminal, wherein a plurality of audio components are provided at the audio source means, each audio component comprising (a) audio data relating to an audible sound or track, and (b) positional data, relative to the audio production means, at which each audible sound or track is to be perceived, the audio source being arranged to (i) generate, from the plurality of audio components, a first set of spatially processed data for transmission over the data link at a first bit rate, and (ii) individually transmit each of the audio components at a bit-rate which is lower than that of the first bit rate, the audio playing means being arranged to receive the first set of spatially processed data and each individual audio component, at their respective bit-rates, to generate a second set of spatially processed data using the individual audio components, and to output the first and second sets of spatially processed data by means of the audio production means.
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11. A playing terminal for use in an audio system, the playing terminal comprising:
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a first port for receiving data from an audio source by means of a data link; and
a second port for outputting data, from the playing terminal, to an audio transducer means, wherein the playing terminal is arranged to receive, by means of the first port, (a) a plurality of audio components, each audio component comprising (i) audio data relating to an audible sound or track, and (ii) positional data relating to a position in three-dimensional space, relative to an audio transducer means, at which each audible sound or track is to be perceived and (b) a first set of spatially processed data generated using the plurality of audio components, the spatially processed data being received at a bit-rate which is greater than that at which the plurality of audio components are each received, the playing terminal also being arranged to generate a second set of spatially processed data from the audio components received, and to output the first and second sets of spatially processed data by means of the second port. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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12. A method of operating a playing terminal for use in an audio system, the method comprising:
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receiving, at the playing terminal, a plurality of audio components transmitted over a data link from a remote audio source, each component comprising (i) audio data relating to an audible sound or track, and (ii) positional data relating to a position in three-dimensional space, relative to an audio transducer means, at which each audible sound or track is to be perceived;
receiving, at the playing terminal a first set of spatially processed data generated using the plurality of audio components, the spatially processed data being received at a bit-rate which is greater than the bit-rate at which each audio component is received; and
generating, using the received plurality of audio components, a second set of spatially processed data and simultaneously playing the first and second sets of spatially processed data from a transducer means connected to the playing terminal.
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20. A computer program stored on a computer-usable medium, the computer program comprising computer-readable instructions for causing a processing device to perform the steps of:
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receiving, at the processing device, a plurality of audio components transmitted over a data link from a remote audio source, each component comprising (i) audio data relating to an audible sound or track, and (ii) positional data relating to a position in three-dimensional space, relative to an audio transducer means, at which each audible sound or track is to be perceived;
receiving, at the processing device, a first set of spatially processed data generated using the plurality of audio components, the spatially processed data being received at a bit-rate which is greater than the bit-rate at which each audio component is received; and
generating, using the received plurality of audio components, a second set of spatially processed data and simultaneously playing the first and second sets of spatially processed data from a transducer means connected to the playing terminal.
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Specification