Video game machine, player character action control method, and video game program
First Claim
Patent Images
1. A video game machine comprising:
- a controller provided with a plurality of switches including a plurality of orientation input means;
means for simultaneously displaying a plurality of player characters; and
means of assigning switches including at least one of the orientation input means to the respective player characters, wherein at least one of the plurality of player characters has a first mode in which the player character operates in accordance with input made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program, and wherein switching between the first and second modes is effected when input operation, by any one of switches assigned to the player characters, is performed.
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Abstract
A plurality of player characters are displayed simultaneously. Switches including at least one of a plurality of orientation input means are assigned to the respective player characters. At least one of the plurality of player characters has a first mode in which the player character operates in accordance with inputs made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program. Switching between the first and second modes is effected when there is performed input operation by any one of switches assigned to the player characters.
43 Citations
21 Claims
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1. A video game machine comprising:
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a controller provided with a plurality of switches including a plurality of orientation input means;
means for simultaneously displaying a plurality of player characters; and
means of assigning switches including at least one of the orientation input means to the respective player characters, wherein at least one of the plurality of player characters has a first mode in which the player character operates in accordance with input made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program, and wherein switching between the first and second modes is effected when input operation, by any one of switches assigned to the player characters, is performed. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of controlling action of a player character which appears in a video game program to be executed by a video game machine which enables connection of a controller having a plurality of orientation input means, the method comprising the steps of:
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simultaneously displaying a plurality of player characters; and
assigning switches including at least one of the orientation input means to the respective player characters, wherein at least one of the plurality of player characters has a first mode in which the player character operates in accordance with inputs made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program; and
switching the first and second modes when input operation by way of any one of switches assigned to the player character is performed.
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11. A video game program product to be executed by a video game machine which enables connection of a controller having a plurality of orientation input means, the method comprising the steps of:
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simultaneously displaying a plurality of player characters; and
assigning switches including at least one of the orientation input means to the respective player characters, wherein at least one of the plurality of player characters has a first mode in which the player character operates in accordance with inputs made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program; and
switching between the first and second modes when input operation is performed by any one of switches assigned to the player characters. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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Specification