Systems and methods wherein a player device continues game play independent of a determination of player input validity
First Claim
Patent Images
1. A method of facilitating game play at a game controller, comprising:
- receiving a player input from a remote player device via a communication network; and
determining if the received player input is valid based on a game condition, wherein the remote player device continues game play independent of any indication of validity from the game controller.
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Abstract
Systems and methods are provided wherein a player device continues game play independent of a determination of player input validity. According to one embodiment, a game controller receives a player input from a remote player device via a communication network. For example, the game controller may receive a batch of player inputs from a player device via the Internet. The game controller then determines if the received player input is valid based on a game condition while the remote player device continues game play independent of any indication of validity from the game controller.
13 Citations
39 Claims
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1. A method of facilitating game play at a game controller, comprising:
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receiving a player input from a remote player device via a communication network; and
determining if the received player input is valid based on a game condition, wherein the remote player device continues game play independent of any indication of validity from the game controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 30, 31)
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29. A game controller, comprising:
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a processor; and
a storage device in communication with said processor and storing instructions adapted to be executed by said processor to;
receive a player input from a remote player device via a communication network; and
determining if the received player input is valid based on a game condition, wherein the remote player device continues game play independent of any indication of validity from the game controller.
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32. A medium storing instructions adapted to be executed by a processor to perform a method of facilitating game play at a game controller, said method comprising:
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receiving a player input from a remote player device via a communication network; and
determining if the received player input is valid based on a game condition, wherein the remote player device continues game play independent of any indication of validity from the game controller.
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33. A method of facilitating game play at a game controller, wherein game play is associated with a game of skill in which a player moves within a maze, comprising:
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arranging for the player to provide payment in exchange for game play;
receiving a batch of player moves from a remote player device via a communication network;
re-creating game play at the game controller to determine if each of the received batch of player moves is valid;
certifying a game result if each of the received batch of player moves is valid; and
arranging for the player to receive payment of a monetary amount based on the certified game result. - View Dependent Claims (35, 36, 38, 39)
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34. A method of facilitating game player at a player device, comprising:
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transmitting a player input to a remote game controller via a communication network; and
continuing game play independent of any indication of validity from the game controller, wherein the game controller determines if the transmitted player input is valid based on a game condition.
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37. A method of facilitating game play at a game controller, comprising:
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receiving a batch of player inputs from a remote player device via a communication network upon an occurrence of an event during game play; and
determining if each of the received batch of player inputs is valid based on a game condition.
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Specification