Method and apparatus for creating and playing soundtracks in a gaming system
First Claim
Patent Images
1. A game console, comprising:
- a memory;
a processor coupled to the memory; and
a console application stored in memory and executable on the processor, the console application configured to create a soundtrack containing a plurality of audio tracks.
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Accused Products
Abstract
A gaming system includes a game console that executes an application that creates and plays soundtracks through the gaming system. The application allows a user to create soundtracks by copying audio tracks from one or more audio sources. A user-created soundtrack can be associated with a particular game such that the user-created soundtrack is played during execution of the game instead of the game'"'"'s default soundtrack.
101 Citations
44 Claims
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1. A game console, comprising:
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a memory;
a processor coupled to the memory; and
a console application stored in memory and executable on the processor, the console application configured to create a soundtrack containing a plurality of audio tracks. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 20)
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14. A game console, comprising:
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a memory; and
a processor coupled to the memory, the processor being configured to present a first user interface to facilitate creation of a soundtrack containing a plurality of audio tracks, the processor further configured to present a second user interface to facilitate playback of soundtracks stored in the memory.
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21. A method comprising:
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a receiving a request to launch a game in a gaming system;
determining whether the game has a user-associated soundtrack;
launching the game and playing the user-associated soundtrack if the game has a user-associated soundtrack; and
launching the game and playing a default soundtrack if the game does not have a user-associated soundtrack. - View Dependent Claims (22, 23, 24, 25, 26, 27, 29, 30, 31, 32, 33, 35, 36, 37, 38, 40, 41)
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28. A method comprising:
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receiving a request to play a game in a gaming system;
determining whether the game has a user-associated soundtrack;
if the game has a user-associated soundtrack;
launching the game; and
playing the user-associated soundtrack;
if the game does not have a user-associated soundtrack;
allowing a user of the gaming system to select a soundtrack to play while the game is executed.
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34. A method comprising:
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launching a game and playing a user-associated soundtrack on a gaming system;
receiving a request to select a different soundtrack;
pausing execution of the game;
determining the new soundtrack to be played; and
resuming execution of the game and playing the new soundtrack on the gaming system.
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39. A user interface for a game console, comprising:
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a music collection menu configured to identify soundtracks that are currently available to play on the game console; and
a soundtrack creation menu accessible from the music collection menu to create a soundtrack from one or more audio tracks.
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42. A computer-readable medium for a game console comprising computer-executable instructions that, when executed, direct the game console to:
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identify a game to be executed by the game console;
determine whether the identified game has a user-associated soundtrack;
execute the game while playing the user-associated soundtrack if the identified game has a user-associated soundtrack; and
execute the game while playing a default game soundtrack if the identified game does not have a user-associated soundtrack. - View Dependent Claims (43, 44)
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Specification