System and method of correlating virtual reality with biofeedback for enhancing attention
First Claim
Patent Images
1. A method of enhancing the attention of a trainee interacting with a computer-generated virtual reality, comprising steps of:
- (a) extracting and normalizing brain waves from said trainee through a biofeedback sensor;
(b) estimating the attention level of the trainee by calculating the relative ratio of the strength level of each brain wave; and
(c) updating the visual and/or auditory elements in the VR contents in response to the estimated attention level of the trainee for improving the trainee'"'"'s attention.
1 Assignment
0 Petitions
Accused Products
Abstract
The present invention discloses a system and method for the enhancement of attention and further the treatment of attention deficit disorder. The present invention also presents a virtual reality environment for enhancing attention shift, selective attention, and sustained attention by correlating a biofeedback device that estimates the current attention level of the patient.
42 Citations
18 Claims
-
1. A method of enhancing the attention of a trainee interacting with a computer-generated virtual reality, comprising steps of:
-
(a) extracting and normalizing brain waves from said trainee through a biofeedback sensor;
(b) estimating the attention level of the trainee by calculating the relative ratio of the strength level of each brain wave; and
(c) updating the visual and/or auditory elements in the VR contents in response to the estimated attention level of the trainee for improving the trainee'"'"'s attention. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 16, 17, 18)
-
-
12. A system for enhancing attention or treating attention deficit disorder of a trainee, comprising:
-
a biofeedback device producing a multiple of signals from the extraction of the trainee'"'"'s brain waves of specific frequency ranges;
a processor that estimates the trainee'"'"'s attention level by calculating the strength ratio of each signal from the normalized brain waves for each frequency range; and
a virtual reality device having a variety of VR contents and presenting the trainee with an updated VR content for attention enhancement in accordance with the currently estimated attention level of the trainee.
-
Specification