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Method and system for secure distribution of subscription-based game software

  • US 20020133707A1
  • Filed: 11/29/2001
  • Published: 09/19/2002
  • Est. Priority Date: 11/29/2000
  • Status: Active Grant
First Claim
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1. A method in a computer system for downloading subscription data to a game client, comprising:

  • causing a pass-phrase to be generated that associates a unique identifier of a device associated with the game client;

    receiving a public key for the game client that has been generated using the pass-phrase;

    generating a session key using a symmetric algorithm;

    forwarding the session key to the game client in a secure fashion using the received public key;

    transmitting the subscription data to the game client, whereby the subscription data is encrypted in such a way that it is associated uniquely with the game client and with the device associated with the game client.

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