Gaming terminal data repository and information distribution system
First Claim
1. A gaming terminal data repository comprising;
- a network interface for communicating with one or more gaming terminals;
a memory arranged to store gaming terminal transaction information and game software components for a plurality of gaming terminals;
a processor designed or configured to update game software components on said gaming terminals using one or more update triggers;
wherein a plurality of said game software components are used to present a game on each gaming terminal.
2 Assignments
0 Petitions
Accused Products
Abstract
A disclosed gaming terminal data repository may be used to store game software components, game software component information and gaming transaction information for a plurality of gaming terminals owned by a plurality of gaming entities. The repository may store the game software component information and the gaming transaction information in a database partitioned according to the different gaming entities in a manner allowing a game software component configuration of a particular gaming machine to be easily analyzed and modified. Using various update triggers, game software components for gaming terminals connected to the gaming terminal data repository may be automatically updated. The gaming machines, configured or designed to receive game software components from the repository, may present game play using a combination of game software components residing on the gaming machine and the game software components received from the repository.
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Citations
66 Claims
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1. A gaming terminal data repository comprising;
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a network interface for communicating with one or more gaming terminals;
a memory arranged to store gaming terminal transaction information and game software components for a plurality of gaming terminals;
a processor designed or configured to update game software components on said gaming terminals using one or more update triggers;
wherein a plurality of said game software components are used to present a game on each gaming terminal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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19. A gaming machine comprising:
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a first combination of game software components, said first combination comprising a plurality of game software components;
a master gaming controller designed or configured to present a game on the gaming machine using the first combination of game software components;
a network interface for communicating with a remote server and receiving game software components from said remote server;
processor logic for combining game software components from said first combination with game software components received from said remote server to generate a second combination of game software components wherein said second combination is used to present a game on the gaming machine.
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32. In a remote server, a method of modifying game play on a plurality of gaming machines, the method comprising:
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determining that a configuration update has been triggered;
establishing communications with the gaming machine;
identifying one or more game software components for the configuration update on the gaming machine;
bundling the game software components; and
sending the game software components to the gaming machine wherein said game software components are used to present a game on the gaming machine. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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51. A method for accessing game transaction information on a remote server which stores gaming transaction information for multiple different gaming entities, the method comprising:
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receiving a request message for game transaction information from a first gaming device;
verifying an identity of a game transaction information requester contained in the request message;
determining access privileges of the game transaction information requester;
when said access privileges are satisfied, generating the requested game transaction information; and
sending the requested game transaction information specific to the gaming entity of the requester in a reply message to a second gaming device. - View Dependent Claims (52, 53, 54, 55, 56, 57, 58, 59, 60)
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61. In a gaming machine, a method of updating game software components, the method comprising:
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establishing communications with a remote server;
receiving one or more game software components from said remote server;
unbundling said one or more game software components;
generating a combination of game software components wherein said combination of game software components comprising a plurality of game software components including the one or more game software components received from said remote server; and
presenting a game play using the combination of game software components. - View Dependent Claims (62, 63, 64, 65, 66)
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Specification