Game progression control method, computer-readable recording medium, and game apparatus
First Claim
1. A game control progression method for a video game, comprising:
- placing items indicating positions of generation of events within a map in which a character can be moved, in response to operation input;
storing positional information indicating the position where an item was positioned within said map each time an item is positioned;
moving said character within said map in response to operation input;
determining when said character moves to a position within said map where an item is positioned, the contents of an event to occur at the position where said character has moved according to the item obtained from said stored positional information and the positional relationship with other items; and
progressing said determined event.
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Accused Products
Abstract
A game apparatus displays a world map, determines an arbitrary location within the displayed world map according to externally input operating information, obtains a terrain data set beforehand for the position determined within the world map and correlates a field map with the position determined within the world map. The game apparatus also obtains character data correlated with the field map that has been correlated with the position determined within the world map, and corrects the obtained character data based on the obtained terrain data. Thus, the field map and the enemy characters appearing in the field map are changed according to how the player plays the game.
38 Citations
9 Claims
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1. A game control progression method for a video game, comprising:
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placing items indicating positions of generation of events within a map in which a character can be moved, in response to operation input;
storing positional information indicating the position where an item was positioned within said map each time an item is positioned;
moving said character within said map in response to operation input;
determining when said character moves to a position within said map where an item is positioned, the contents of an event to occur at the position where said character has moved according to the item obtained from said stored positional information and the positional relationship with other items; and
progressing said determined event. - View Dependent Claims (2, 3, 4)
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5. A computer program embodied on a computer-readable storage medium for controlling game progression of a video game, said program comprising:
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placing items indicating positions of generation of events within a map in which characters can be moved, in response to operation input;
storing positional information describing the position where an item was positioned within said map each time an item is positioned;
moving said character within said map in response to operation input;
determining the contents of an event to occur at the position where said character has moved according to the item obtained from said stored positional information and a positional relationship with other items, in the event that said character moves to a position within said map where an item is positioned; and
progressing with said determined event. - View Dependent Claims (6, 7, 8)
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9. A game apparatus, comprising:
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a computer for controlling game progression; and
a storage medium recording programs for controlling game progression of a video game with said computer, wherein said programs cause a computer to perform the following;
placing items indicating positions of generation of events within a map in which characters can be moved, in response to operation input;
storing positional information of the position where an item was positioned within said map each time an item is positioned;
moving said character within said map in response to operation input;
determining the contents of an event to occur at the position to which said character has moved according to the item obtained from said stored positional information and the positional relation with other items, in the event that said character moves to a position within said map where an item is positioned; and
progressing with said determined event.
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Specification