Game machine and program therefor
First Claim
1. A game machine for executing a predetermined game in response to a player'"'"'s operation, comprising:
- display means for displaying a game screen;
operation switches operated by the player;
communications means for performing data communications among other game machines;
start timing synchronization means for establishing start-timing synchronization with said other game machines in the game by communications via said communications means;
prompt information storage means for storing operation timing data defining an operation timing of said operation switches to be operated by the player;
display control means for having, in response when the game is synchronously started, said display means displayed information about the operation timings of said operation switches to be operated by the player based on said operation timing data;
first operation timing storage means for storing data relating to the operation timings of said operation switches operated by the player responding to the information displayed on said display means;
second operation timing storage means for acquiring and storing the data which is stored in said first operation timing storage means of said other game machines through communications via said communications means; and
correlation evaluation means for evaluating correlation in terms of game operation with said other game machines based on the data stored in said first operation timing storage means and said second operation timing storage means.
1 Assignment
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Accused Products
Abstract
Provided are game machines capable of performing evaluation, in a game played by a plurality of game machines through teamwork, according to the correlation among operation information obtained through communications with each of the game machines, and game programs executed in such game machines. A plurality of game machines 1 communicate with one another to establish timing synchronization. In each of the game machines 1 thus synchronized with one another, the game is executed. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). Then, to the game machine(s) 1 showing the timing coincidence, a predetermined number of points are added to its game score.
60 Citations
26 Claims
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1. A game machine for executing a predetermined game in response to a player'"'"'s operation, comprising:
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display means for displaying a game screen;
operation switches operated by the player;
communications means for performing data communications among other game machines;
start timing synchronization means for establishing start-timing synchronization with said other game machines in the game by communications via said communications means;
prompt information storage means for storing operation timing data defining an operation timing of said operation switches to be operated by the player;
display control means for having, in response when the game is synchronously started, said display means displayed information about the operation timings of said operation switches to be operated by the player based on said operation timing data;
first operation timing storage means for storing data relating to the operation timings of said operation switches operated by the player responding to the information displayed on said display means;
second operation timing storage means for acquiring and storing the data which is stored in said first operation timing storage means of said other game machines through communications via said communications means; and
correlation evaluation means for evaluating correlation in terms of game operation with said other game machines based on the data stored in said first operation timing storage means and said second operation timing storage means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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12. A game machine for executing a predetermined game in response to a player'"'"'s operation, comprising:
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display means for displaying a game screen;
operation switches operated by the player;
communications means for performing data communications among other game machines;
start timing synchronization means for establishing start-timing synchronization with said other game machines in the game by communications via said communications means;
process means for carrying out a predetermined process, in response when the game is synchronously started, corresponding to the player'"'"'s operation of said operation switches;
first timing storage means for storing data relating to a timing at which said predetermined process is carried out;
second timing storage means for acquiring and storing the data which is stored in said first timing storage means of said other game machines through communications via said communications means; and
correlation evaluation means for evaluating correlation in terms of game process timing with said other game machines based on the data stored in said first timing storage means and said second timing storage means.
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13. A game system structured by a plurality of a game machine for executing a predetermined game in response to a player'"'"'s operation, and a data processing device for evaluating operational correlation among the plurality of the game machines,
said game machine comprising: -
display means for displaying a game screen;
operation switches operated by the player;
communications means for performing data communications between other game machines and said data processing device;
start timing synchronization means for establishing start-timing synchronization with said other game machines in the game by communications via said communications means;
prompt information storage means for storing operation timing data defining an operation timing of said operation switches to be operated by the player;
display control means for having, in response when the game is synchronously started, said display means displayed information about the operation timings of said operation switches to be operated by the player based on said operation timing data;
operation timing storage means for storing data relating to the operation timings of said operation switches operated by the player responding to the information displayed on said display means; and
operation timing data transmission means for transmitting the data of said operation timing storage means to said data processing device through communications via said communications means, and said data processing device comprising;
timing data storage means for receiving and storing the data, one by one, transmitted from said operation timing data transmission means through communications via said communications means; and
correlation evaluation means for evaluating correlation among the game machines in terms of game operation based on the data stored in said timing data storage means.
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14. A program for controlling a game executed in a game machine, comprising the steps of:
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establishing start-timing synchronization in the game through data communications performed among other game machines;
reading operation timing data defining an operation timing of operation switches to be operated by a player;
in response when the game is synchronously started, having display means of the game machine displayed information about the operation timings of said operation switches to be operated by the player based on said operation timing data;
storing its own data relating to the operation timings of said operation switches operated by the player in response to the information displayed on said display means;
acquiring, through communications, other data relating to the operation timings of said operation switches operated by the player in said other game machines; and
evaluating correlation among said other game machines in terms of game operation based on said its own data and said other data.
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15. A program of a music game executed in a game machine, comprising the steps of:
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generating a predetermined sound in response to a player'"'"'s operation of operation switches;
selecting one part out of a plurality of those relating to music play;
establishing start-timing synchronization in the game through data communications performed among other game machines;
reading operation timing data defining a plurality of the operation timings of the operation switches to be operated by the player at least for said selected part;
in response when the game is synchronously started, having display means of the game machine displayed information about the operation timings of said operation switches to be operated by the player at least for said selected part out of the information based on said operation timing data;
setting at least one of the plurality of operation timings based on said operation timing data as an evaluation timing;
storing its own data relating to the operation timings corresponding to said evaluation timing out of the operation timings of said operation switches operated by the player in response to the information displayed on said display means;
acquiring, through communications, other data relating to the operation timings of said operation switches operated by the player in said other game machines; and
evaluating correlation among said other game machines in terms of game operation based on said its own data and said other data.
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25. A program for controlling a game executed in a game machine, comprising the steps of:
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establishing start-timing synchronization in the game through data communications performed among other game machines;
carrying out a predetermined process corresponding to a player'"'"'s operation on said operation switches in response when the game is synchronously started;
storing its own data relating to a timing at which said predetermined process is carried out;
acquiring other data relating to the timing at which the predetermined process is carried out corresponding to the player'"'"'s operation on said operation switches in said other game machines through communications, and evaluating correlation with said other game machines in terms of game process timing based on said its own data and said other data.
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26. A game machine used in a game system structured by a plurality of the game machines for executing a predetermined game in response to a player'"'"'s operation, and a data processing device for evaluating operational correlation among the plurality of the game machines, comprising:
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display means for displaying a game screen;
operation switches operated by the player;
communications means for performing data communications between other game machines and said data processing device structuring said game system;
start timing synchronization means for establishing start-timing synchronization with said other game machines in the game by communications via said communications means;
prompt information storage means for storing operation timing data defining an operation timing of said operation switches to be operated by the player;
display control means for having, in response when the game is synchronously started, said display means displayed information about the operation timings of said operation switches to be operated by the player based on said operation timing data;
operation timing storage means for storing data relating to the operation timings of said operation switches operated by the player responding to the information displayed on said display means; and
operation timing data transmission means for transmitting the data of said operation timing storage means to said data processing device through communications via said communications means.
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Specification