Interactive game playing preferences
First Claim
1. A method of configuring a gaming machine according to one or more preferences, the method comprising:
- receiving preference information from at least one of;
i) a first configuration instrument designed to store preference information, ii) a display interface on the gaming machine, iii) a remote server, iv) a speech recognition interface on the gaming machine and v) combinations thereof wherein the preference information is not correlated to an identity of a player so that the identity of the player can not be determined from the preference information;
configuring the gaming machine using the preference information; and
executing a game play on the gaming machine configured with preference information.
2 Assignments
0 Petitions
Accused Products
Abstract
A disclosed gaming machine may be customized for game play according to one or more preferences using preference information that is not correlated to an identity of a player. Therefore, the gaming machine may be configured to one or more player preferences without requiring the player to reveal their identity. The gaming machine may receive the preference information from at least one of a configuration instrument designed to store preference information, such as a cashless ticket voucher, ii) a display interface on the gaming machine, iii) a remote server, iv) a speech recognition interface on the gaming machine and v) combinations thereof. The preference information used to configure the gaming machine may be selected by the player, selected by a gaming establishment, generated by the gaming machine and combinations thereof.
665 Citations
92 Claims
-
1. A method of configuring a gaming machine according to one or more preferences, the method comprising:
-
receiving preference information from at least one of;
i) a first configuration instrument designed to store preference information, ii) a display interface on the gaming machine, iii) a remote server, iv) a speech recognition interface on the gaming machine and v) combinations thereof wherein the preference information is not correlated to an identity of a player so that the identity of the player can not be determined from the preference information;
configuring the gaming machine using the preference information; and
executing a game play on the gaming machine configured with preference information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92)
-
-
48. A gaming machine comprising:
-
a master gaming controller that is designed or configured i) to control one or more games played on the gaming machine ii) to receive preference information and iii) to configure the gaming machine using the preference information wherein the preference information is not correlated to an identity of a player so that the identity of the player can not be determined from the preference information; and
one or more input devices used to input the preference information into the gaming machine.
-
Specification