Game screen switching method performed in game machine and network game system, and program for executing the method
First Claim
1. A method of switching a game screen displayed to each of a plurality of players who controls an associated character in a game, comprising the steps of:
- preparing a first game screen in which at least a first character controlled by a first player and a second character controlled by a second player among the plural characters are displayed;
displaying the first game screen to at least the first player and the second player;
detecting an encounter between the first character and the second character on the first game screen;
defining a field having a predetermined range on the first game screen so as to include the first character and the second character, when the encounter is detected;
detecting whether a character other than the first character and the second character is in the defined field;
preparing a second game screen in which the detected characters existing in the field are displayed while retaining their relative position relationship defined in the first game screen; and
displaying the prepared second game screen to the players who control the characters displayed therein.
1 Assignment
0 Petitions
Accused Products
Abstract
In a method of switching a game screen displayed to each of a plurality of players who controls an associated character in a game, a first game screen is prepared so as to display at least a first character controlled by a first player and a second character controlled by a second player among the plural characters. The first game screen is displayed to at least the first player and the second player. When an encounter between the first character and the second character on the first game screen is detected, a field having a predetermined range on the first game screen is defined so as to include the first character and the second character. A second game screen is prepared so as to display; the detected characters existing in the field while retaining their relative position relationship defined in the first game screen. The second game screen is displayed to the players who control the characters displayed therein.
-
Citations
25 Claims
-
1. A method of switching a game screen displayed to each of a plurality of players who controls an associated character in a game, comprising the steps of:
-
preparing a first game screen in which at least a first character controlled by a first player and a second character controlled by a second player among the plural characters are displayed;
displaying the first game screen to at least the first player and the second player;
detecting an encounter between the first character and the second character on the first game screen;
defining a field having a predetermined range on the first game screen so as to include the first character and the second character, when the encounter is detected;
detecting whether a character other than the first character and the second character is in the defined field;
preparing a second game screen in which the detected characters existing in the field are displayed while retaining their relative position relationship defined in the first game screen; and
displaying the prepared second game screen to the players who control the characters displayed therein. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 25)
-
-
16. A game machine, comprising:
-
a plurality of displays, each displaying a game screen to each of a plurality of players who controls an associated character in a game;
a plurality of controllers, each provided for the players to control the associated characters;
a first screen generator, which prepares a first game screen in which at least a first character controlled by a first player and a second character controlled by a second player among the plural characters are displayed;
a first screen provider, which provides the first game screen to displays for at least the first player and the second player;
a first detector, which detects an encounter between the first character and the second character on the first game screen;
a field generator, which defines a field having a predetermined range on the first game screen so as to include the first character and the second character, when the first detector detects the encounter;
a second detector, which detects whether a character other than the first character and the second character is in the defined field;
a second game screen generator, which prepares a second game screen in which the detected characters existing in the field are displayed while retaining their relative position relationship defined in the first game screen; and
a second game screen provider, which provides the prepared second game screen to displays for the players who control the characters displayed therein.
-
-
20. A network game system for performing a game in which a plurality of characters are controlled by associated players, comprising:
-
a network;
a plurality of game machines connected with each other via the network, each game machine associated with each of the players;
a display provided in each game machine, which displays a first game screen to the associated player;
a controller provided in each game machine, through which the associated player controls an associated character;
a memory provided in one of the game machines, to which each game machine accesses to store a first data indicating a position of the associated character on the first game screen;
a first display controller, provided in each game machine, which moves the associated character displayed on the first game screen, in accordance with an instruction input from the associated player via the controller, and which updates the first data so as to indicate a moved position;
a first detector, provided in each game machine, which detects an encounter between the associated character and another characters with reference to the first data, every time when the associated character is moved;
a field generator, provided in each game machine, which defines a field having a predetermined range on the first game screen so as to include the encountered character, when the first detector detects the encounter, and which stores a second data indicating a position of the field; and
a second display controller, provided in each game machine, which prepares a second game screen in which characters existing in the field are displayed with reference to the first data, while retaining their relative position relationship defined in the first game screen, and which switches the first game screen to the second game screen when the associated character is in the field. - View Dependent Claims (21, 22, 23, 24)
-
Specification