System and method for detecting the result of a game of chance
First Claim
1. A method for playing a live game of chance at a gaming table comprising the steps of:
- Establishing at least one remote player at said gaming table;
Initializing the play of said game of chance;
Detecting intermediate results of the play of said game of chance by determining the value of at least one gaming object associated with said game of chance;
Soliciting a determination of how to play the game of chance from said remote player;
In response to said determination, completing the play of said game of chance;
Determining the result of the play of said game of chance; and
Based on said result, automatically paying winning wagers and collecting losing wagers from said remote players.
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Accused Products
Abstract
The present invention relates to a system and method for detecting the outcome of a game of chance in a casino. The system comprises an intelligent table adapted for playing a game of chance and a interface manager for interfacing the table to a communications network and detectable gaming objects. Gaming objects, such as cards, die, chips, tokens or roulette ball are programmed with a unique value that may be selectively detected by the intelligent table. Once detected, the value is transmitted to the interface manager. The interface manager is responsible for transmitting the detected values to the remote players over the communication network. The intelligent table includes the familiar bet board for a variety of different games of chance. The gaming object will vary depending on the selected game of chance. The present invention provides the capability to adapt common casino games, and particularly card games, to remote play by a plurality of remote players.
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Citations
38 Claims
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1. A method for playing a live game of chance at a gaming table comprising the steps of:
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Establishing at least one remote player at said gaming table;
Initializing the play of said game of chance;
Detecting intermediate results of the play of said game of chance by determining the value of at least one gaming object associated with said game of chance;
Soliciting a determination of how to play the game of chance from said remote player;
In response to said determination, completing the play of said game of chance;
Determining the result of the play of said game of chance; and
Based on said result, automatically paying winning wagers and collecting losing wagers from said remote players. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method for playing a card game at a live action game table from a plurality of locations remote from said game table, said method comprising the steps of:
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Establishing at least one remote player at a multiple player position, said multiple player position defined on said game table;
Distributing a plurality of encoded cards to said multiple player position;
Detecting the value or each of said plurality of encoded cards;
Transmitting the value to each remote location;
Requesting said at least one remote player to determine how to play the card game;
Receiving said determination from said at least one remote player;
Based on said determinations, distributing additional cards at said multiple player position;
Repeating said requesting, receiving and distributing steps until said at least one remote player makes a final determination;
Assigning said at least one remote player to a class; and
Paying said at least one remote player if assigned to a winning class following completion of said card game. - View Dependent Claims (8, 9, 10)
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11. A system for playing a game of chance from a remote location comprising:
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A gaming table having a plurality of defined positions for playing a game of chance;
A plurality of gaming objects;
A plurality of readers, each of said readers positioned proximate to a corresponding one of said defined positions, said readers adapted for detecting the value of at least one of said plurality of gaming objects positioned in the corresponding one of said defined positions;
A table network coupled to said readers;
A network manager;
A table manager coupled to said table network, said table manager having means for determining the value of said gaming object at each of said defined positions;
A communication network coupling said table manager to said network manager so that the value detected by each reader may be transmitted to at least one remote player; and
means, associated with said remote player, for transferring a determination by said remote player to the dealer at said table. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 28, 29, 30, 31, 32, 33, 35, 36, 37, 38)
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27. In a real-time interactive gaming system having a plurality of live action tables each coupled to a plurality of gaming machines so that remote players may place bets on the game of chance being conducted at said table, said gaming system having at least one camera for transmitting broadcast quality signals of the live action play of the game of chance to each of said gaming machines, said real-time interactive gaming system comprising:
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at least one gaming object having a value associated therewith;
detector means associated with said gaming table for detecting the value associated with said gaming device;
a table manager, coupled to said detector means, adapted to transmit the detected values to said gaming machines and for receiving instructions from remote players at said gaming machines; and
a display for displaying said instructions at said table.
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34. In a real-time interactive gaming system having a plurality of live action tables each coupled to a plurality of gaming machines so that remote players may place bets on the game of chance being conducted at said table, said gaming system having at least one camera for transmitting broadcast quality signals of the live action play of the game of chance to each of said gaming machines, a gaming object comprising:
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a transponder circuit encoded with a value corresponding to said game of chance and coupled to an antenna;
a reader for generating a radio frequency field within a defined area and for detecting said value when said transponder circuit is positioned within said defined area, and means for embedding said circuit whereby said embedding means enables the play of a game of chance.
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Specification