Video game device, video game method, video game program, and video game system
First Claim
1. A video game device in which a real interface device that a player within a real space manipulates is represented by a virtual interface device within a virtual space, the video game device comprising:
- position detecting means that detects a real position of the real interface device;
conversion means that converts the real position of the real interface device into a virtual position within the virtual space, and displays the virtual interface device within the virtual position on a display; and
operating means that displays movements of the virtual interface device on the display, the operating means causing the position detecting means to detect the real position of the real interface device and the conversion means to determine the virtual position of the virtual interface device at predetermined time intervals Δ
T1.
2 Assignments
0 Petitions
Accused Products
Abstract
A game system that allows a player to manipulate a real interface device in a real space and have a representation of the real interface device (i.e., a virtual interface device) be displayed in a virtual space is disclosed. The position of the real interface device in the real space is detected by a position detector and converted into spatial coordinates by a three-dimensional input conversion means at predetermined time intervals. When a player moves the real interface device, a virtual interface device is displayed within the virtual space and moves identically with the real interface device. The virtual interface device is determined to have struck an object in the virtual space (e.g., an enemy) when the coordinates of at least a portion of the object in the virtual space are the same as, or within a predetermined range of, the coordinates of the virtual interface device.
84 Citations
13 Claims
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1. A video game device in which a real interface device that a player within a real space manipulates is represented by a virtual interface device within a virtual space, the video game device comprising:
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position detecting means that detects a real position of the real interface device;
conversion means that converts the real position of the real interface device into a virtual position within the virtual space, and displays the virtual interface device within the virtual position on a display; and
operating means that displays movements of the virtual interface device on the display, the operating means causing the position detecting means to detect the real position of the real interface device and the conversion means to determine the virtual position of the virtual interface device at predetermined time intervals Δ
T1. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A video game method employed in a video game device in which a real interface device that a player within a real space manipulates is represented by a virtual interface device within a virtual space, the game method comprising the steps of:
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detecting a real position of the real interface device within the real space;
converting the real position of the real interface device into a virtual position within the virtual space, and displaying the virtual interface device on a display in the virtual position; and
displaying movement of the virtual interface device on the display by causing the real position of the real interface device to be detected and the virtual position of the virtual interface device to be determined at predetermined time intervals Δ
T1, and storing the virtual positions in memory.
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10. A video game program employed in a video game device in which a real interface device that a player within a real space manipulates is represented by a virtual interface device within a virtual space, the video game program causing a computer to execute the steps of:
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detecting a real position of the real interface device within the real space;
converting the real position of the real interface device into a virtual position within the virtual space, and displaying the virtual interface device on a display in the virtual position; and
displaying movement of the virtual interface device on the display by causing the real position of the real interface device to be detected and the virtual position of the virtual interface device to be determined at predetermined time intervals Δ
T1, and storing the virtual positions in memory.
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11. A real interface device for a video game device that a player within a real space manipulates, and which is represented by a virtual interface device within a virtual space, the real interface device comprising:
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a light-emitting means disposed thereon that emits light; and
whereina position of the real interface device within the real space is detected by a position detecting means disposed on the video game device that detects the light emitted from the light-emitting means and computes the position thereof within the real space;
the real position of the real interface device is converted into a virtual position within the virtual space by a conversion means disposed in the video game device, the conversion means displaying the virtual interface device in the virtual position on a display; and
movement of the virtual interface device is displayed on the display by an operating means disposed in the video game device, the operating means causing the position detecting means to detect the real position of the real interface device and the conversion means to determine the virtual position of the virtual interface device at predetermined time intervals Δ
T1.
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12. A light-emitting means disposed on a real interface device for a video game device, the real interface device manipulated by a player within a real space and represented by a virtual interface device within a virtual space, wherein:
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light from the light-emitting means is detected by at least a pair of light detection means disposed on the video game device;
a position of the light-emitting means within the real space is measured by measurement means disposed on the video game device based upon the light detected by the light detection means;
the real position of the real interface device is converted into a virtual position within the virtual space by conversion means disposed on the video game device, the conversion means displaying the virtual interface device in the virtual position on a display; and
movement of the virtual interface device is displayed on the display by an operating means disposed in the video game device, the operating means causing a position detecting means disposed on the video game device to detect the real position of the real interface device and the conversion means to determine the virtual position of the virtual interface device at predetermined time intervals Δ
T1.
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13. A video game system that allows a player within a real space to play a video game within a virtual space, the video game system comprising:
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a real interface device manipulated by the player within the real space;
display means that displays a virtual interface device within the virtual space that is a representation of the real interface device;
position detecting means that detects a real position of the real interface device within the real space;
coordinate conversion means that converts the real position of the real interface device into a virtual position in the virtual space, and determines a display position of the virtual interface device on the display means based on the virtual position; and
operating means that displays movement of the virtual interface device on the display means that corresponds to movement of the real interface device by the player, the operating means causing the position detection means to detect the real position of the real interface device and the coordinate conversion means to determine the display position of the virtual interface device at predetermined time intervals Δ
T1.
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Specification