Gaming machine with visual and audio indicia changed over time
First Claim
1. A gaming machine having a processor monitoring real time, comprising:
- a basic game controlled by said processor in response to a wager amount and including basic game visual elements, said basic game having a plurality of start-bonus outcomes;
a bonus game controlled by said processor and activated by the occurrence of one of said plurality of start-bonus outcomes, said bonus game including bonus game visual elements displayed while said bonus game is activated; and
a memory device coupled to said processor and storing at least two basic game data sets for producing at least two different types of said basic game visual elements and at least two bonus game data sets for producing at least two different types of said bonus game visual elements, said processor selecting one of said at least two basic game data sets and one of said at least two bonus game data sets in response to said real time being a predetermined time.
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0 Petitions
Accused Products
Abstract
A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor monitors time signals from a clock and randomly selects one of a plurality of outcomes of the gaming machine in response to a wager amount. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual elements. The processor selects one of at least two data sets in response to the processor monitoring a time signal corresponding to a predetermined time. The two different types of visual elements may be of a standard motif and a holiday motif, and the predetermined time is the holiday or one or more days before and/or after the holiday. Alternatively, the predetermined time can be at least one minute within one day, and the corresponding visual elements can be related to the time of the day. Or, the predetermined time can be a season of the year and the corresponding visual elements can be indicative of the season. The gaming machine may also include audio speakers and audio elements that replace the changing visual elements, or audio and video elements can be displayed in unison as a function of the time. The machine may also contemplate maintaining player appeal by providing a modified payout structure as a function of time.
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Citations
93 Claims
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1. A gaming machine having a processor monitoring real time, comprising:
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a basic game controlled by said processor in response to a wager amount and including basic game visual elements, said basic game having a plurality of start-bonus outcomes;
a bonus game controlled by said processor and activated by the occurrence of one of said plurality of start-bonus outcomes, said bonus game including bonus game visual elements displayed while said bonus game is activated; and
a memory device coupled to said processor and storing at least two basic game data sets for producing at least two different types of said basic game visual elements and at least two bonus game data sets for producing at least two different types of said bonus game visual elements, said processor selecting one of said at least two basic game data sets and one of said at least two bonus game data sets in response to said real time being a predetermined time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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26. A gaming machine, comprising:
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a processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager amount, said processor monitoring time signals from a clock;
a display for displaying visual elements; and
a memory device coupled to said processor and storing at least two data sets for producing at least two different types of said visual elements, said processor selecting one of said at least two data sets in response to said processor monitoring a time signal corresponding to a predetermined time.
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40. A gaming machine, comprising:
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a processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager amount, said processor monitoring time signals from a clock;
an audio speaker for broadcasting audio elements; and
a memory device coupled to said processor and storing at least two data sets for producing at least two different types of said audio elements, said processor selecting one of said at least two data sets in response to said processor monitoring a time signal corresponding to a predetermined time. - View Dependent Claims (41, 42, 43, 44, 45, 47, 48, 49, 50, 51, 52, 53, 54, 55, 57, 58, 59)
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46. A method of operating a gaming machine, comprising:
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displaying a plurality of standard visual elements;
monitoring real time; and
displaying a plurality of modified visual elements in response to said real time being a predetermined time, said plurality of modified visual elements having a theme that is indicative of a commonly known societal event that is associated with said predetermined time.
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56. A method of operating a gaming machine, comprising:
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broadcasting a plurality of standard audio elements while said gaming machine is operating;
monitoring real time; and
broadcasting a plurality of modified audio elements in response to said real time being a predetermined time, said plurality of modified audio elements having a theme that is indicative of a commonly known societal event that is associated with said predetermined time.
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60. A method of operating a gaming machine, comprising:
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providing a standard payout structure having a payback percentage;
monitoring real time; and
replacing, in response to said real time being a predetermined time, said standard payout structure with a modified payout structure, said modified payout structure having a payback percentage that is the same as said standard payout structure. - View Dependent Claims (61, 62, 63)
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64. A method of operating a gaming machine, comprising:
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monitoring real time; and
replacing, in response to said real time being a predetermined time, a plurality of first payouts having a first payout frequency with a plurality of second payouts having a second payout frequency, without altering the payback percentage. - View Dependent Claims (65, 66, 68, 69)
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67. A gaming machine, comprising:
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a processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager amount, said processor monitoring time signals from a clock; and
a memory device for storing at least first and second payout structures each of which dictates said plurality of outcomes, said first payout structure having higher payout amounts and a lower payout frequency than said second payout structure, said processor downloading said first payout structure in response to said processor monitoring a time signal corresponding to a first predetermined time, said processor downloading said second payout structure in response to said processor monitoring a time signal corresponding to a second predetermined time.
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70. A method of enhancing the entertainment value of a gaming machine under control of a processor, comprising:
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storing a plurality of visual element data sets in a memory device to be accessed by said processor, each of said plurality of visual element data sets corresponding to a different visual element motif, displaying each of said visual element motifs for a selected period of time on said gaming machine;
determining which one of said visual element motifs is the favorite by monitoring, with said controller, wager inputs while each of said visual element motifs is activated; and
displaying said favorite visual element motif for a larger portion of the total operating time. - View Dependent Claims (71, 72, 73, 74, 75, 76, 77, 78, 79)
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80. A method of enhancing the entertainment value of a plurality of gaming machines, each of which is linked to a common controller, comprising:
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storing a plurality of visual element data sets in a memory device, each of said plurality of visual element data sets corresponding to a certain visual element motif;
displaying different visual element motifs on different ones of said plurality of gaming machines;
determining which one of said visual element motifs is the favorite by monitoring, with said common controller, wager inputs from each of said plurality of gaming machines; and
displaying said favorite visual element motif on a proportionally larger number of said plurality of gaming machines. - View Dependent Claims (81, 82, 83, 84, 85, 86)
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87. A gaming machine controlled by a processor in response to a wager, comprising:
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a basic game including a plurality of possible randomly-selected basic outcomes, the plurality of possible basic outcomes including a start-bonus outcome, the basic game generating a basic game payout in response to winning ones of the basic outcomes, the start-bonus outcome having an average hit frequency defined as how often the start-bonus outcome occurs on average relative to the plurality of possible basic outcomes, the average hit frequency of the start-bonus outcome being automatically adjusted by the processor based on programmed criteria; and
a bonus feature triggered by the start-bonus outcome and generating a bonus. - View Dependent Claims (88, 89, 90, 91, 92, 93)
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Specification