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Adapting a game state to be compatible with a new version of a game

  • US 20020160833A1
  • Filed: 10/25/2001
  • Published: 10/31/2002
  • Est. Priority Date: 10/25/2000
  • Status: Abandoned Application
First Claim
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1. A method in a computing system for adapting saved states used with a first version of a game for use with a second version of the game, comprising:

  • comparing source code for the first version of the game to source code for the second version of the game to identify changes from the source code for the first version of the game to the source code for the second version of the game;

    among the identified changes, selecting those that add a new dependency on state;

    for each selected change, automatically generating a state modification rule that satisfies the new dependency added by the change;

    storing the state modification rules together; and

    in instructions used by the second version of the game to load saved states;

    loading the current saved state;

    determining whether the current state is used with the first version of the game; and

    if the current state is used with the first version of the game;

    retrieving the stored state modification rules;

    in conjunction with loading the current state, applying the retrieved state modification rules to modify the loaded state; and

    identifying the loaded state as being used with the second version of the game.

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