System and method for menu-driven voice control of characters in a game environment
First Claim
Patent Images
1. A system for voice control of characters, comprising:
- a microphone operable to receive spoken commands from a user;
a speech recognition module stored in a memory, the speech recognition module configured to recognize the spoken commands; and
software stored in the memory, the software configured to respond to recognized spoken commands to control actions of a character.
4 Assignments
0 Petitions
Accused Products
Abstract
In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
38 Citations
30 Claims
-
1. A system for voice control of characters, comprising:
-
a microphone operable to receive spoken commands from a user;
a speech recognition module stored in a memory, the speech recognition module configured to recognize the spoken commands; and
software stored in the memory, the software configured to respond to recognized spoken commands to control actions of a character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A method for controlling a character, comprising the steps of:
-
displaying a menu of commands to a user;
recognizing an utterance that corresponds to a command in the menu; and
executing a recognized command to cause a character to perform an action. - View Dependent Claims (12, 13, 14, 15, 16, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 29, 30)
-
-
17. A computer-readable medium comprising instructions for controlling a character by performing the steps of:
-
displaying a menu of commands to a user;
recognizing an utterance that corresponds to a command in the menu; and
executing a recognized command to cause a character to perform an action.
-
-
23. A system for controlling a character, comprising:
-
means for displaying a menu of commands to a user;
means for recognizing an utterance that corresponds to a command in the menu; and
means for executing a recognized command to cause a character to perform an action.
-
Specification