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System and method for controlling animation by tagging objects within a game environment

  • US 20020171647A1
  • Filed: 02/21/2002
  • Published: 11/21/2002
  • Est. Priority Date: 05/15/2001
  • Status: Active Grant
First Claim
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1. A method of animating a user-controlled character in a virtual environment, comprising:

  • defining a tag at a location in the virtual environment, and assigning tag information to the tag that designates a type of reaction for the character when in proximity to the tag;

    animate the character using a scripted animation sequence in response to user inputs;

    detecting when the character is within a predetermined proximity to the tag;

    when the character is within a predetermined proximity to the tag, using the location of the tag and the tag information to dynamically modify the character'"'"'s animation in real time.

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