Portable entertainment machines
First Claim
1. A portable entertainment machine comprising a digital object store adapted to store digital objects, having a short-range wireless transceiver device capable of transmitting and receiving signals that are representative of a digital object to and from the transceiver of another portable entertainment device, and a manually operable control adapted to permit the user of the entertainment machine to exercise at least some control over swapping of digital objects between the digital object stores of two or more such entertainment machines.
2 Assignments
0 Petitions
Accused Products
Abstract
A portable entertainment machine (1) is used for storing, displaying and swapping digital objects such as virtual swap cards or tokens, video clips, or game features relating to a game that can be played on the machine. The machine has a selected article window display (8) in which the user can display digital objects, or icons (8a, 8b, 8c, 8d) corresponding to digital objects, that have been selected by the machine user as being potentially available for swapping with another machine.
The machine is provided with a short-range wireless transceiver (7) and when the machine comes within range of another such machine, the possibility arises of a digital object swap transaction. Articles offered for swap by the second machine (1′), FIG. 2, are displayed in a reciprocal display portion (10) of the display 3 of the first machine, and the content of the selected article display (8) of the first machine is displayed to the user of the second machine in the reciprocal display portion (10) of the second machine (1′).
The user of the first machine can indicate a proposed swap in the linking indicator display portion (9). If both machine users agree on a proposed swap then the swap is executed.
Additional digital objects may be acquired by purchase from a static digital object vending machine, FIG. 6, by means of short-range wireless communication.
-
Citations
59 Claims
- 1. A portable entertainment machine comprising a digital object store adapted to store digital objects, having a short-range wireless transceiver device capable of transmitting and receiving signals that are representative of a digital object to and from the transceiver of another portable entertainment device, and a manually operable control adapted to permit the user of the entertainment machine to exercise at least some control over swapping of digital objects between the digital object stores of two or more such entertainment machines.
-
42. A computer program product comprising a computer usable medium having computer readable program code embodied therein executable by a portable entertainment machine which comprises a short-range wireless transceiver device capable of transmitting and receiving signals to and from the transceiver of another portable entertainment device, and a manually operable control adapted to permit the user of the entertainment machine to exercise at least some control over the use of the transceiver device:
- the computer program product comprising code that when loaded into the portable entertainment machine causes the portable entertainment machine to be capable of swapping, by way of the transceiver device, signals that are representative of digital objects for swapping digital objects between digital object stores of two or more such entertainment machines.
- View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59)
Specification