Area-based resource collection in a real-time strategy game
First Claim
1. A method of playing of a game, the method comprising the steps of:
- enabling a player to define a first area within a map, the map being utilized in a playing of a game;
enabling the player to acquire resources from the first area, an amount of resources that may be acquired being responsive to a dimensions of the area;
enabling the player to define a second area within the map; and
enabling the player to utilize resources acquired from the second area.
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Abstract
Area-based resource collection comprises a system and method in which players in a real-time strategy game first define an area of influence, which, after the effects of other areas of influence have been considered, is used in calculating their resource collection potential. Embodiments of area-based resource collection include, for example, enabling a first player to define a first area within a map, the map being utilized in a playing of a real-time strategy game, the map comprising a field from which resources may be acquired, the first area overlapping at least a portion of the field, the overlapped portion of the field defining a potential resource collection area; enabling a second player to define a second area within the map, the second area overlapping at least a portion of the potential resource collection area; impacting an acquisition, by the first player, of resources from the portion of the potential resource collection area being overlapped by the second area; enabling the first player to acquire resources from a portion of the potential resource collection area not being overlapped by the second area; and enabling the player to utilize the acquired resources in the playing of the game
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Citations
20 Claims
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1. A method of playing of a game, the method comprising the steps of:
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enabling a player to define a first area within a map, the map being utilized in a playing of a game;
enabling the player to acquire resources from the first area, an amount of resources that may be acquired being responsive to a dimensions of the area;
enabling the player to define a second area within the map; and
enabling the player to utilize resources acquired from the second area. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 16, 18, 19, 20)
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12. A method of playing of a game, the method comprising the steps of:
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enabling a first player to define a first area within a map, the map being utilized in a playing of a game, the area comprising resources which may be acquired;
enabling a second player to define a second area within the map, the second area overlapping at least a portion of the first area;
impacting an acquisition, by the first player, of resources from the portion of the first area being overlapped by the second area;
enabling the first player to acquire resources from a portion of the first area not being overlapped by the second area; and
enabling the first player to utilize the acquired resources in the playing of the game.
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17. A method of playing of a game, the method comprising the steps of:
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enabling a first player to define a first area within a map, the map being utilized in a playing of a game, the map comprising a field from which resources may be acquired, the first area overlapping at least a portion of the field, the overlapped portion of the field defining a potential resource collection area;
enabling a second player to define a second area within the map, the second area overlapping at least a portion of the potential resource collection area;
impacting an acquisition, by the first player, of resources from the portion of the potential resource collection area being overlapped by the second area;
enabling the first player to acquire resources from a portion of the potential resource collection area not being overlapped by the second area; and
enabling the first player to utilize the acquired resources in the playing of the game.
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Specification