Image-display game system and information storage medium used therefor
First Claim
1. An image-display game system in which at least two image-display game devices are structured such that data communications is possible therebetween, the image-display game devices each comprise:
- program storage means in which a game program is stored;
temporal storage means including, at least, a property data storage region where property data varied in type is stored for every character captured in the course of a game, a helping data storage region where data for helping the game process is stored, and an ID data storage region where ID data for identifying a player is stored, and each of the storage regions is writable with data or readable data therefrom;
actuation means actuated by the player for, at least, an operation of capturing the characters and an operation of performing data communications with another player;
communications means for performing the data communications with the another player'"'"'s image-display game device;
processing means for carrying out, with said program carried out, image processing to change an image on display in response to said actuation means, and changing said property data responding to the game process made based on the state of said actuation means to write the data in the storage region corresponding to said temporal storage means; and
display means for displaying a result obtained through the processing carried out by said processing means, wherein, said game program storage means generates, when one of said image-display game devices and the other of said image-display game devices are made data communicable by said communications means, and when data communications is selected by said actuation means, in response to said ID data transferred from one image-display game device to the other image-display game device, the helping data processed by said processing means of the other image-display game device based on the transferred ID data, and stores a program for writing the helping data to said helping data storage region.
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Accused Products
Abstract
An image-display game system which can attract players for a long time to play a game can be implemented by presenting helping data of a0 to a63, and b1 to b5 beneficial in the course of a game to friends, and accordingly communications accompanying therewith can be stimulated and activated there among, and the game can be effectively utilized as a communications tool. Such image-display game system is so structured that the players'"'"' ID data IDn is communicable or exchangeable therein. With the other player'"'"'s ID received, items beneficial in the course of the game or the helping data of 10 to 163, and b1 to b5 is generated based on the ID data, and is presented to the player. As a result, exchanging of the ID data IDn is activated among the players. The items presented based on the ID data IDn are determined by operating the ID data using an equation in FIG. 17 which is based on a predetermined rule, or in an operation processing by combining the ID data IDn and a random number R.
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Citations
11 Claims
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1. An image-display game system in which at least two image-display game devices are structured such that data communications is possible therebetween,
the image-display game devices each comprise: -
program storage means in which a game program is stored;
temporal storage means including, at least, a property data storage region where property data varied in type is stored for every character captured in the course of a game, a helping data storage region where data for helping the game process is stored, and an ID data storage region where ID data for identifying a player is stored, and each of the storage regions is writable with data or readable data therefrom;
actuation means actuated by the player for, at least, an operation of capturing the characters and an operation of performing data communications with another player;
communications means for performing the data communications with the another player'"'"'s image-display game device;
processing means for carrying out, with said program carried out, image processing to change an image on display in response to said actuation means, and changing said property data responding to the game process made based on the state of said actuation means to write the data in the storage region corresponding to said temporal storage means; and
display means for displaying a result obtained through the processing carried out by said processing means, wherein, said game program storage means generates, when one of said image-display game devices and the other of said image-display game devices are made data communicable by said communications means, and when data communications is selected by said actuation means, in response to said ID data transferred from one image-display game device to the other image-display game device, the helping data processed by said processing means of the other image-display game device based on the transferred ID data, and stores a program for writing the helping data to said helping data storage region. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An image-display game system comprising at least two sets of an information storage medium having a game program stored and an image-display game device detachable with the information storage medium, and further comprising communications means provided to both of the information storage medium and the image-display game device in relation to either one of those two, wherein
said information storage medium comprises: -
program storage means in which a game program is unalterably stored;
temporal storage means including, at least, a property data storage region where property data varied in type is stored for every character captured in the game process, a helping data storage region where data for helping the game process is stored, and an ID data storage region where ID data for identifying a player is stored, and each of the storage regions is writable with data or readable data therefrom; and
a housing in which said program storage means and said temporal storage means are housed, and said image-display game device comprises;
actuation means actuated by the player for, at least, an operation of capturing the characters and an operation of performing data communications with another player;
actuation means actuated by the player;
processing means for carrying out information processing in response to said actuation means and based on the program; and
image-display means for displaying an image obtained through processing carried-out by said processing means, wherein, with said program stored in said program storage means carried out, said processing means carries out an image processing to change an image on display in response to said actuation means and based on the program, and changing the property data to be written into said temporal storage means responding to the game process made based on the state of said actuation means to change the characters'"'"' images based on the property data, and said game program storage means further generates, in response to one of said image-display game devices and the other of said image-display game devices are made data communicable by said communications means, and said ID data transferred from one image-display game device to the other image-display game device, the helping data processed by said processing means of the other image-display game device based on the transferred ID data, and stores a program for writing the helping data to said helping data storage region. - View Dependent Claims (9, 10)
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11. An information storage medium used in an image-display game system where at least two image-display game devices are structured for data communications, wherein
said image-display game devices each comprises: - temporal storage means;
actuation means actuated by a player for, at least, an operation of capturing a character and an operation of performing data communications with another player;
communications means for performing the data communications with said image-display game device possessed by the another player;
processing means; and
display means for displaying a result processed by the processing means, and the temporal storage means includes a property data storage region where property data varied in type is stored for every character captured in the course of a game, a helping data storage region where data for helping the game process is stored, and an ID data storage region where ID data for identifying a player is stored, and each of the storage regions is writable with data or readable data therefrom, wherein the information storage medium is processed by said processing means, and whereby storesa program of carrying out an image processing for changing an image on display in response to said actuation means, and changing said property data responding to the game process made based on the state of said actuation means to write the data into the storage region corresponding to said temporal storage means, and a program of generating, when one of said image-display game devices and the other of said image-display game devices are made data communicable by said communications means, and when data communications is selected by said actuation means, in response to said ID data transferred from one image-display game device to the other image-display game device, the helping data processed by said processing means of the other image-display game device based on the transferred ID data, and stores a program for writing the helping data to said helping data storage region.
- temporal storage means;
Specification